#include "cli/handlers/game/dungeon_edit_commands.h"
#include <cstdint>
#include <limits>
#include <optional>
#include <utility>
#include <vector>
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "cli/util/hex_util.h"
#include "core/dungeon_stream_layout_adapter.h"
#include "core/hack_manifest.h"
#include "core/project.h"
#include "rom/rom.h"
#include "rom/snes.h"
#include "rom/transaction.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_stream_allocator.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/track_collision_generator.h"
#include "zelda3/resource_labels.h"
#include "zelda3/sprite/sprite.h"
Go to the source code of this file.
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| absl::StatusOr< std::string > | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::GetRequiredString (const resources::ArgumentParser &parser, const char *name) |
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| absl::StatusOr< int > | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::GetRequiredInt (const resources::ArgumentParser &parser, const char *name) |
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| absl::StatusOr< int > | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::GetOptionalInt (const resources::ArgumentParser &parser, const char *name, int default_value) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::ValidateRoomId (int room_id) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::ValidateSpriteCoord (int value, char axis) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::SaveRomWithBackup (Rom *rom, resources::OutputFormatter &formatter) |
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| template<typename Mutation > |
| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::MutateAndSaveRomWithBackup (Rom *rom, resources::OutputFormatter &formatter, Mutation &&mutation) |
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| absl::StatusOr< std::optional< ObjectSaveManifestContext > > | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::LoadObjectSaveManifestContext (const resources::ArgumentParser &parser) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::ValidateObjectSaveManifestConflicts (const Rom &source_rom, int room_id, const zelda3::Room &pending_room, const ObjectSaveManifestContext &context) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_edit_commands.cc}::PreflightObjectSave (const Rom &source_rom, int room_id, const zelda3::RoomObject &object, const zelda3::Room &pending_room, const ObjectSaveManifestContext *manifest_context) |
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