#include <array>#include <functional>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"
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Classes | |
| struct | yaze::zelda3::Tile8UsageHit |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::Tile8UsageIndex = std::array<std::vector<Tile8UsageHit>, kMaxTile8UsageId> |
Functions | |
| void | yaze::zelda3::ClearTile8UsageIndex (Tile8UsageIndex *usage_index) |
| void | yaze::zelda3::AddTile16ToUsageIndex (const gfx::Tile16 &tile_data, int tile16_id, Tile8UsageIndex *usage_index) |
| absl::Status | yaze::zelda3::BuildTile8UsageIndex (int total_tiles, const std::function< absl::StatusOr< gfx::Tile16 >(int)> &tile_provider, Tile8UsageIndex *usage_index) |
Variables | |
| constexpr int | yaze::zelda3::kMaxTile8UsageId = 1024 |