yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_entrance_camera.h File Reference
#include <array>
#include <cstdint>
#include <string>
#include <vector>
Include dependency graph for dungeon_entrance_camera.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  yaze::editor::DungeonEntranceCameraState
 
struct  yaze::editor::DungeonEntranceCameraDerived
 
struct  yaze::editor::DungeonEntranceCameraValidation
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::DungeonEntranceRecordKind { yaze::editor::kRegularEntrance , yaze::editor::kSpawnPoint }
 

Functions

DungeonEntranceCameraDerived yaze::editor::DeriveDungeonEntranceCamera (int room_id, uint16_t player_x, uint16_t player_y)
 
DungeonEntranceCameraValidation yaze::editor::ValidateDungeonEntranceCamera (const DungeonEntranceCameraState &state)
 
DungeonEntranceCameraState yaze::editor::BuildRepairedDungeonEntranceCamera (const DungeonEntranceCameraState &state)
 
DungeonEntranceCameraState yaze::editor::CaptureDungeonEntranceCamera (const zelda3::RoomEntrance &entrance)
 
DungeonEntranceCameraState yaze::editor::CaptureDungeonSpawnCamera (const zelda3::DungeonSpawnPoint &spawn)
 
void yaze::editor::ApplyDungeonEntranceCameraState (const DungeonEntranceCameraState &state, zelda3::RoomEntrance *entrance)
 
void yaze::editor::ApplyDungeonSpawnCameraState (const DungeonEntranceCameraState &state, zelda3::DungeonSpawnPoint *spawn)