yaze 0.3.2
Link to the Past ROM Editor
 
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usage_preview_view.cc File Reference
#include "app/editor/graphics/ui/usage/usage_preview_view.h"
#include <algorithm>
#include <set>
#include "absl/strings/str_format.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/util/palette_manager.h"
#include "app/gui/automation/widget_auto_register.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/ui_helpers.h"
#include "imgui/imgui.h"
#include "util/i18n/tr.h"
#include "util/macro.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/sprite/sprite.h"
#include "zelda3/sprite/sprite_sheet_slots.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{usage_preview_view.cc}
 

Functions

uint64_t yaze::editor::anonymous_namespace{usage_preview_view.cc}::HashBytes (uint64_t hash, const std::vector< uint8_t > &bytes)
 
void yaze::editor::anonymous_namespace{usage_preview_view.cc}::QueueTexture (gfx::Bitmap &bitmap)
 

Variables

constexpr uint64_t yaze::editor::anonymous_namespace{usage_preview_view.cc}::kFnvOffset = 1469598103934665603ULL
 
constexpr uint64_t yaze::editor::anonymous_namespace{usage_preview_view.cc}::kFnvPrime = 1099511628211ULL