#include "app/editor/graphics/ui/usage/usage_preview_view.h"#include <algorithm>#include <set>#include "absl/strings/str_format.h"#include "app/gfx/resource/arena.h"#include "app/gfx/util/palette_manager.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/icons.h"#include "app/gui/core/ui_helpers.h"#include "imgui/imgui.h"#include "util/i18n/tr.h"#include "util/macro.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/sprite/sprite.h"#include "zelda3/sprite/sprite_sheet_slots.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{usage_preview_view.cc} |
Functions | |
| uint64_t | yaze::editor::anonymous_namespace{usage_preview_view.cc}::HashBytes (uint64_t hash, const std::vector< uint8_t > &bytes) |
| void | yaze::editor::anonymous_namespace{usage_preview_view.cc}::QueueTexture (gfx::Bitmap &bitmap) |
Variables | |
| constexpr uint64_t | yaze::editor::anonymous_namespace{usage_preview_view.cc}::kFnvOffset = 1469598103934665603ULL |
| constexpr uint64_t | yaze::editor::anonymous_namespace{usage_preview_view.cc}::kFnvPrime = 1099511628211ULL |