#include <cstddef>#include <optional>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "zelda.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| std::optional< size_t > | yaze::zelda3::ChestIndexForObject (const std::vector< RoomObject > &objects, size_t object_index) |
| absl::Status | yaze::zelda3::ValidateChestObjectMapping (const std::vector< RoomObject > &objects, const std::vector< chest_data > &chests) |
| absl::StatusOr< std::vector< chest_data > > | yaze::zelda3::PlanChestObjectEdit (const std::vector< RoomObject > &before_objects, const std::vector< chest_data > &before_chests, const std::vector< RoomObject > &after_objects, const std::vector< std::optional< size_t > > &source_indices, const std::vector< std::optional< chest_data > > &chest_overrides) |