yaze 0.3.2
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menu_tilemap_sources.cc File Reference
#include "zelda3/screen/menu_tilemap_sources.h"
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <sstream>
#include "absl/strings/ascii.h"
#include "absl/strings/match.h"
#include "absl/strings/numbers.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "app/emu/debug/symbol_provider.h"
#include "app/gfx/types/snes_tile.h"
#include "rom/rom.h"
#include "rom/snes.h"
#include "util/hex.h"
#include "util/macro.h"
#include "zelda3/game_data.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}
 

Functions

std::array< gfx::SnesColor, 32 > yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::BuildSubpaletteArray (const std::vector< uint16_t > &table_words)
 
uint16_t yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::ReadWordLe (const uint8_t *p)
 
std::optional< uint32_t > yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::ParseAsmNumber (absl::string_view s)
 
absl::StatusOr< uint16_t > yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::ParseDwOperand (absl::string_view op)
 
bool yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::IsDwDirective (absl::string_view line, absl::string_view *operands)
 
uint16_t yaze::zelda3::Hexto555 (uint32_t rgb)
 
absl::StatusOr< std::vector< uint16_t > > yaze::zelda3::ParseMenuPaletteAsmText (std::string_view text_in, std::string_view label_in)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromAsm (const std::string &path, const std::string &label)
 
std::optional< std::string > yaze::zelda3::FindMenuPaletteAsm (const std::string &project_dir, const std::string &code_folder)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromSymbol (const Rom &rom, const emu::debug::SymbolProvider &symbols, const std::string &label)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromHud (const GameData &game_data)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromFile (const std::string &path, size_t byte_offset)
 
absl::StatusOr< std::vector< uint8_t > > yaze::zelda3::ResolveMenuChrFromRom (const Rom &rom)
 
absl::StatusOr< std::vector< uint8_t > > yaze::zelda3::ResolveMenuChrFromFile (const std::string &path)
 

Variables

constexpr size_t yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::kMenuPaletteMinEntries = 31
 
constexpr size_t yaze::zelda3::anonymous_namespace{menu_tilemap_sources.cc}::kMenuPaletteMaxEntries = 32