#include "app/editor/overworld/tile16/tile16_edit_session.h"#include <map>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "rom/rom.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/game_data.h"#include "zelda3/overworld/overworld.h"#include "zelda3/overworld/tile16_metadata.h"#include "zelda3/overworld/tile16_renderer.h"#include "zelda3/overworld/tile16_stamp.h"#include "zelda3/overworld/tile16_usage_index.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{tile16_edit_session.cc} |
Variables | |
| constexpr int | yaze::editor::anonymous_namespace{tile16_edit_session.cc}::kTile16Count = zelda3::kNumTile16Individual |
| constexpr float | yaze::editor::anonymous_namespace{tile16_edit_session.cc}::kTile16PreviewDisplayScale = 4.0f |