yaze 0.3.2
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terrain_graphics.h File Reference
#include <array>
#include <cstdint>
#include <vector>
#include "absl/status/statusor.h"
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Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::StatusOr< std::array< uint8_t, 64 > > yaze::zelda3::Tile8SourceTransparency (const std::vector< uint8_t > &decoded, int sheet, int tile_id, bool flip_x, bool flip_y)