#include "zelda3/screen/menu_tilemap.h"#include <algorithm>#include <filesystem>#include <fstream>#include <system_error>#include "absl/strings/str_format.h"#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{menu_tilemap.cc} |
Functions | |
| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::anonymous_namespace{menu_tilemap.cc}::ReadWholeFile (const std::string &path) |
| absl::Status | yaze::zelda3::anonymous_namespace{menu_tilemap.cc}::WriteWholeFileAtomically (const std::string &path, const std::vector< uint8_t > &data) |
| std::vector< uint8_t > | yaze::zelda3::ComposeMenuTilemapRgba (const std::vector< uint8_t > &indexed, int width, int height, const std::array< gfx::SnesColor, 32 > &subpalette_colors) |
| MenuTilemapDocument::ChrPixelFn | yaze::zelda3::MakeChrPixelFn (const std::vector< uint8_t > &sheet_8bpp_indexed) |