yaze 0.3.2
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yaze::editor::DungeonRenderContext Struct Reference

#include <dungeon_render_context.h>

Collaboration diagram for yaze::editor::DungeonRenderContext:

Public Member Functions

bool uses_entrance () const
 
uint8_t effective_blockset () const
 

Public Attributes

DungeonRenderContextSource source
 
int room_id = -1
 
int owner_index = -1
 
std::string owner_id
 
std::string owner_name
 
int entrance_slot = -1
 
uint8_t entrance_blockset = 0xFF
 
uint8_t room_header_blockset = 0xFF
 
zelda3::RoomDefaultEntrance default_entrance
 
std::vector< int > candidate_slots
 

Detailed Description

Definition at line 32 of file dungeon_render_context.h.

Member Function Documentation

◆ uses_entrance()

bool yaze::editor::DungeonRenderContext::uses_entrance ( ) const
inline

◆ effective_blockset()

uint8_t yaze::editor::DungeonRenderContext::effective_blockset ( ) const
inline

Member Data Documentation

◆ source

◆ room_id

int yaze::editor::DungeonRenderContext::room_id = -1

Definition at line 35 of file dungeon_render_context.h.

Referenced by yaze::editor::ResolveDungeonRenderContext().

◆ owner_index

◆ owner_id

◆ owner_name

◆ entrance_slot

◆ entrance_blockset

uint8_t yaze::editor::DungeonRenderContext::entrance_blockset = 0xFF

◆ room_header_blockset

uint8_t yaze::editor::DungeonRenderContext::room_header_blockset = 0xFF

◆ default_entrance

◆ candidate_slots

std::vector<int> yaze::editor::DungeonRenderContext::candidate_slots

The documentation for this struct was generated from the following file: