18#include "absl/status/status.h"
19#include "absl/strings/str_format.h"
20#include "absl/types/span.h"
21#include "imgui/imgui.h"
83 constexpr const char* kPrefix =
"dungeon.room_";
84 constexpr size_t kPrefixLength = 13;
85 if (card_id.rfind(kPrefix, 0) != 0 || card_id.size() <= kPrefixLength) {
88 return std::all_of(card_id.begin() + kPrefixLength, card_id.end(),
89 [](
unsigned char ch) { return std::isdigit(ch) != 0; });
95 : rom_(rom), room_loader_(rom), room_selector_(rom), rooms_(rom) {
133 return absl::FailedPreconditionError(
"ROM not loaded");
139 std::array<zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots>
141 std::array<zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints>
142 refreshed_spawn_points;
146 struct RefreshedRoom {
150 std::vector<std::pair<int, bool>> materialized_rooms;
152 [&materialized_rooms](
int room_id,
const zelda3::Room& room) {
153 materialized_rooms.emplace_back(room_id, room.
IsLoaded());
156 std::vector<RefreshedRoom> refreshed_rooms;
157 refreshed_rooms.reserve(materialized_rooms.size());
158 for (
const auto& [room_id, was_loaded] : materialized_rooms) {
166 refreshed_rooms.push_back({room_id, std::move(refreshed_room)});
184 [&prepare_viewer](
int room_id,
185 std::unique_ptr<DungeonCanvasViewer>& viewer) {
186 prepare_viewer(viewer.get(), room_id);
189 const int compare_room_id =
199 (void)object_editor->ClearSelection();
200 object_editor->ClearHistory();
216 for (
auto& refreshed : refreshed_rooms) {
219 *room = std::move(refreshed.room);
245 const int resolved_palette_id = current_room->ResolveDungeonPaletteId();
247 resolved_palette_id >= 0 &&
248 resolved_palette_id <
251 ?
static_cast<uint64_t
>(resolved_palette_id)
280 [&bind_viewer](
int room_id,
281 std::unique_ptr<DungeonCanvasViewer>& viewer) {
282 bind_viewer(viewer.get(), room_id);
314 current_viewer = viewer->get();
316 if (current_viewer) {
320 return absl::OkStatus();
329 bool legacy_imported =
false;
330 std::vector<zelda3::WaterFillZoneEntry> zones;
334 zones = std::move(zones_or.value());
336 LOG_WARN(
"DungeonEditorV2",
"WaterFillTable parse failed: %s",
337 zones_or.status().message().data());
340 absl::StrFormat(
"WaterFill table parse failed: %s",
341 zones_or.status().message()),
347 std::string sym_path;
354 if (legacy_or.ok()) {
355 zones = std::move(legacy_or.value());
356 legacy_imported = !zones.empty();
358 LOG_WARN(
"DungeonEditorV2",
"Legacy water gate import failed: %s",
359 legacy_or.status().message().data());
363 for (
const auto& z : zones) {
364 if (z.room_id < 0 || z.room_id >=
static_cast<int>(
rooms_.
size())) {
367 auto& room =
rooms_[z.room_id];
369 for (uint16_t off : z.fill_offsets) {
370 const int x =
static_cast<int>(off % 64);
371 const int y =
static_cast<int>(off / 64);
375 if (!legacy_imported) {
382 "Imported legacy water gate zones (save to write new table)",
415 window_manager->RegisterPanelAlias(
"dungeon.entrances",
416 "dungeon.entrance_properties");
420 window_manager->RegisterPanel(
421 {.card_id =
"dungeon.workbench",
422 .display_name =
"Dungeon Workbench",
423 .window_title =
" Dungeon Workbench",
425 .category =
"Dungeon",
426 .shortcut_hint =
"Ctrl+Shift+W",
427 .visibility_flag =
nullptr,
430 .disabled_tooltip =
"Load a ROM to edit dungeon rooms"});
432 window_manager->RegisterPanel(
434 .display_name =
"Room List",
435 .window_title =
" Room List",
437 .category =
"Dungeon",
438 .shortcut_hint =
"Ctrl+Shift+R",
439 .visibility_flag =
nullptr,
442 .disabled_tooltip =
"Load a ROM to browse dungeon rooms"});
444 window_manager->RegisterPanel(
446 .display_name =
"Entrance List",
447 .window_title =
" Entrance List",
449 .category =
"Dungeon",
450 .shortcut_hint =
"Ctrl+Shift+E",
451 .visibility_flag =
nullptr,
454 .disabled_tooltip =
"Load a ROM to browse dungeon entrances"});
456 window_manager->RegisterPanel(
457 {.card_id =
"dungeon.entrance_properties",
458 .display_name =
"Entrance Properties",
459 .window_title =
" Entrance Properties",
461 .category =
"Dungeon",
463 .visibility_flag =
nullptr,
466 .disabled_tooltip =
"Load a ROM to edit entrance properties"});
468 window_manager->RegisterPanel(
470 .display_name =
"Room Matrix",
471 .window_title =
" Room Matrix",
473 .category =
"Dungeon",
474 .shortcut_hint =
"Ctrl+Shift+M",
475 .visibility_flag =
nullptr,
478 .disabled_tooltip =
"Load a ROM to view the room matrix"});
480 window_manager->RegisterPanel(
482 .display_name =
"Room Graphics",
483 .window_title =
" Room Graphics",
485 .category =
"Dungeon",
486 .shortcut_hint =
"Ctrl+Shift+G",
487 .visibility_flag =
nullptr,
490 .disabled_tooltip =
"Load a ROM to view room graphics"});
492 window_manager->RegisterPanel(
494 .display_name =
"Object Selector",
495 .window_title =
" Object Selector",
497 .category =
"Dungeon",
499 .visibility_flag =
nullptr,
502 .disabled_tooltip =
"Load a ROM to browse dungeon objects"});
504 window_manager->RegisterPanel(
506 .display_name =
"Door Editor",
507 .window_title =
" Door Editor",
509 .category =
"Dungeon",
511 .visibility_flag =
nullptr,
514 .disabled_tooltip =
"Load a ROM to edit dungeon doors"});
516 window_manager->RegisterPanel(
518 .display_name =
"Palette Editor",
519 .window_title =
" Palette Editor",
521 .category =
"Dungeon",
523 .shortcut_hint =
"Ctrl+Shift+Alt+P",
524 .visibility_flag =
nullptr,
527 .disabled_tooltip =
"Load a ROM to edit dungeon palettes"});
542 window_manager->RegisterWindowContent(std::make_unique<RoomBrowserContent>(
545 window_manager->RegisterWindowContent(
546 std::make_unique<DungeonEntranceListPanel>(
551 auto matrix_panel = std::make_unique<RoomMatrixContent>(
554 [
this](
int old_room,
int new_room) {
558 matrix_panel->SetRoomIntentCallback(
562 window_manager->RegisterWindowContent(std::move(matrix_panel));
566 auto workbench = std::make_unique<DungeonWorkbenchContent>(
572 [
this](
int room_id) {
575 LOG_ERROR(
"DungeonEditorV2",
"Apply Room failed: %s",
576 status.message().data());
579 absl::StrFormat(
"Apply Room failed: %s", status.message()),
591 [
this]() ->
const std::deque<int>& {
return recent_rooms_; },
592 [
this](
int room_id) {
602 [
this]() {
Undo().IgnoreError(); }, [
this]() {
Redo().IgnoreError(); },
616 window_manager->RegisterWindowContent(std::move(workbench));
619 window_manager->RegisterWindowContent(std::make_unique<DungeonEntrancesPanel>(
629 return absl::FailedPreconditionError(
"ROM not loaded");
635 if (!dim_table.IsLoaded()) {
643 return absl::FailedPreconditionError(
"GameData not available");
675 auto graphics_panel = std::make_unique<RoomGraphicsContent>(
679 std::move(graphics_panel));
684 std::move(palette_panel));
692 auto object_selector = std::make_unique<ObjectSelectorContent>(
695 auto object_editor = std::make_unique<ObjectEditorContent>(
702 rooms_[current_room_id_].RenderRoomGraphics();
707 object_selector->SetRooms(&
rooms_);
710 auto open_workbench_selection_inspector = [
this]() {
717 object_selector->SetOpenObjectEditorCallback(
718 open_workbench_selection_inspector);
724 auto jump_to_reciprocal_door = [
this](
int neighbor_room_id,
726 if (neighbor_room_id < 0 ||
727 neighbor_room_id >=
static_cast<int>(
rooms_.
size())) {
732 viewer->object_interaction()
733 .entity_coordinator()
735 .SelectDoor(door_index);
738 object_editor->SetJumpToReciprocalDoorCallback(jump_to_reciprocal_door);
741 auto door_editor = std::make_unique<DoorEditorContent>();
742 door_editor->SetRooms(&
rooms_);
743 door_editor->SetOpenSelectionInspectorCallback(
744 open_workbench_selection_inspector);
745 door_editor->SetJumpToReciprocalDoorCallback(jump_to_reciprocal_door);
762 auto custom_collision_panel =
763 std::make_unique<CustomCollisionPanel>(
nullptr,
nullptr);
766 auto water_fill_panel = std::make_unique<WaterFillPanel>(
nullptr,
nullptr);
769 auto room_tag_panel = std::make_unique<RoomTagEditorPanel>();
771 room_tag_panel->SetRooms(&
rooms_);
775 std::unique_ptr<MinecartTrackEditorPanel> minecart_panel;
777 minecart_panel = std::make_unique<MinecartTrackEditorPanel>();
809 std::move(object_selector));
816 sprite_panel->SetOpenSelectionInspectorCallback(
817 open_workbench_selection_inspector);
820 std::move(sprite_panel));
824 item_panel->SetOpenSelectionInspectorCallback(
825 open_workbench_selection_inspector);
830 std::move(custom_collision_panel));
832 std::move(water_fill_panel));
834 std::move(room_tag_panel));
835 if (minecart_panel) {
837 std::move(minecart_panel));
842 auto tile_editor_panel =
848 tile_editor_panel->SetObjectCreatedCallback(
849 [
this](
int object_id,
const std::string& filename) {
865 std::move(tile_editor_panel));
880 auto overlay_panel = std::make_unique<OverlayManagerPanel>();
883 std::move(overlay_panel));
909 auto& dungeon_main_pal_group =
913 static_cast<int>(dungeon_main_pal_group.size())) {
923 if (
auto* existing_viewer =
925 apply_palette(existing_viewer->get());
940 bool rendered_current_room =
false;
943 if (room_id >= 0 && room_id < (
int)
rooms_.
size()) {
944 rooms_[room_id].RenderRoomGraphics();
968 return absl::OkStatus();
989 room.MarkGraphicsDirty();
1012 if (loading_card.
Begin()) {
1013 ImGui::TextColored(theme.text_secondary_gray,
1014 tr(
"Loading dungeon data..."));
1016 tr(
"Independent editor cards will appear once ROM data is loaded."));
1019 return absl::OkStatus();
1026 if (ImGui::IsKeyPressed(ImGuiKey_Delete)) {
1029 viewer->DeleteSelectedObjects();
1034 if (!ImGui::GetIO().WantTextInput) {
1035 if (ImGui::GetIO().KeyCtrl && ImGui::GetIO().KeyShift &&
1036 ImGui::IsKeyPressed(ImGuiKey_W,
false)) {
1041 if (ImGui::IsKeyPressed(ImGuiKey_Tab) && ImGui::GetIO().KeyCtrl) {
1044 int current_idx = -1;
1045 for (
int i = 0; i < static_cast<int>(
recent_rooms_.size()); ++i) {
1051 if (current_idx != -1) {
1053 if (ImGui::GetIO().KeyShift) {
1058 (current_idx - 1 +
static_cast<int>(
recent_rooms_.size())) %
1065 int current_idx = -1;
1073 if (current_idx != -1) {
1075 if (ImGui::GetIO().KeyShift) {
1087 if (ImGui::GetIO().KeyCtrl) {
1089 const int kCols = 16;
1091 if (ImGui::IsKeyPressed(ImGuiKey_UpArrow)) {
1094 }
else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow)) {
1097 }
else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow)) {
1100 }
else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow)) {
1106 if (next_room != -1) {
1120 return absl::OkStatus();
1130 room_opts.
tooltip =
"Click to refocus viewer on this room";
1131 room_opts.
on_click = [
this, room_id]() {
1138 std::move(room_opts));
1146 absl::StrFormat(
"%d rooms loaded of %d total", loaded, total);
1148 absl::StrFormat(
"%d/%d", loaded, total),
1149 std::move(rooms_opts));
1155 "This room has pending editor changes that are not yet applied to the "
1158 std::move(current_room_opts));
1162 mode_opts.
tooltip =
"Click to toggle Workbench / Standalone workflow";
1169 std::move(mode_opts));
1196 return room->HasUnsavedChanges();
1213 if (!window_manager) {
1221 window_manager->OpenWindow(session_id,
"dungeon.workbench");
1229 for (
const auto& descriptor :
1230 window_manager->GetWindowsInCategory(session_id,
"Dungeon")) {
1231 const std::string& card_id = descriptor.card_id;
1232 if (card_id ==
"dungeon.workbench") {
1235 if (window_manager->IsWindowPinned(session_id, card_id)) {
1238 const bool is_room_window = IsTransientDungeonRoomWindowId(card_id);
1241 window_manager->CloseWindow(session_id, card_id);
1245 window_manager->CloseWindow(session_id,
"dungeon.workbench");
1255 enabled ?
"Dungeon workflow: Workbench"
1256 :
"Dungeon workflow: Standalone Panels",
1275 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
1276 bool panel_visible =
true;
1281 if (!panel_visible) {
1294 std::string active_category =
1299 if (active_category !=
"Dungeon" && !is_pinned) {
1315 ImGui::SetNextWindowDockID(
room_dock_id_, ImGuiCond_FirstUseEver);
1317 if (room_card->Begin(&open)) {
1318 if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) {
1355 if (room_id < 0 || room_id >= 0x128) {
1356 ImGui::Text(tr(
"Invalid room ID: %d"), room_id);
1360 auto& room =
rooms_[room_id];
1362 if (!room.IsLoaded()) {
1365 ImGui::TextColored(theme.text_error_red, tr(
"Failed to load room: %s"),
1366 status.message().data());
1372 if (!sys_status.ok()) {
1373 LOG_ERROR(
"DungeonEditorV2",
"Failed to load system data: %s",
1374 sys_status.message().data());
1379 if (room.IsLoaded()) {
1380 bool needs_render =
false;
1382 if (room.blocks().empty()) {
1384 room.LoadRoomGraphics();
1385 needs_render =
true;
1388 if (!room.AreObjectsLoaded()) {
1390 needs_render =
true;
1393 auto& bg1_bitmap = room.bg1_buffer().bitmap();
1394 if (needs_render || !bg1_bitmap.is_active() || bg1_bitmap.width() == 0) {
1395 room.RenderRoomGraphics();
1399 if (room.IsLoaded()) {
1400 ImGui::TextColored(theme.text_success_green,
ICON_MD_CHECK " Loaded");
1402 ImGui::TextColored(theme.text_error_red,
ICON_MD_PENDING " Not Loaded");
1405 ImGui::TextDisabled(tr(
"Objects: %zu"), room.GetTileObjects().size());
1410 const std::string return_label = absl::StrFormat(
1412 if (ImGui::SmallButton(return_label.c_str())) {
1415 if (ImGui::IsItemHovered()) {
1417 tr(
"Switch back to the integrated Dungeon Workbench workflow "
1418 "(Ctrl+Shift+W)."));
1426 bool connected = client && client->IsConnected();
1428 ImGui::BeginDisabled();
1430 std::string warp_label =
1432 if (ImGui::SmallButton(warp_label.c_str())) {
1433 auto status = client->WriteWord(0x7E00A0,
static_cast<uint16_t
>(room_id));
1437 absl::StrFormat(
"Warped to room 0x%03X", room_id),
1443 absl::StrFormat(
"Warp failed: %s", status.message()),
1449 ImGui::EndDisabled();
1450 if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
1451 ImGui::SetTooltip(tr(
"Connect to Mesen2 first"));
1454 if (ImGui::IsItemHovered()) {
1455 ImGui::SetTooltip(tr(
"Warp to room 0x%03X in Mesen2"), room_id);
1466 const float status_bar_reserved =
1467 std::max(ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2.0f,
1469 ImGui::GetStyle().ItemSpacing.y;
1470 if (ImGui::BeginChild(
"##StandaloneRoomBody",
1471 ImVec2(0.0f, -status_bar_reserved),
false)) {
1472 viewer->DrawDungeonCanvas(room_id);
1476 bool room_dirty =
false;
1477 if (room_id >= 0 && room_id <
static_cast<int>(
rooms_.
size())) {
1478 room_dirty =
rooms_[room_id].HasUnsavedChanges();
1480 const char* tool_mode =
1481 viewer->object_interaction().mode_manager().GetModeName();
1484 status.workflow_primary =
false;
1488 status.on_undo = [
this]() {
1489 Undo().IgnoreError();
1491 status.on_redo = [
this]() {
1492 Redo().IgnoreError();
1505 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1524 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1525 LOG_WARN(
"DungeonEditorV2",
"Ignoring invalid room selection: %d", room_id);
1553 if (room_id >= 0 && room_id < (
int)
rooms_.
size()) {
1554 auto& room =
rooms_[room_id];
1555 if (!room.IsLoaded()) {
1559 if (room.IsLoaded()) {
1571 auto dungeon_main_pal_group =
1614 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
1617 if (request_focus) {
1629 std::string room_name = absl::StrFormat(
1632 std::string base_card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
1635 {.card_id = base_card_id,
1636 .display_name = room_name,
1639 .category =
"Dungeon",
1640 .shortcut_hint =
"",
1641 .visibility_flag =
nullptr,
1642 .priority = 200 + room_id});
1649 if (entrance_id < 0 || entrance_id >=
static_cast<int>(
entrances_.size())) {
1659 int room_id)
const {
1660 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1668 if (entrance.room_ != room_id) {
1671 return entrance.blockset_;
1675 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1678 auto& room =
rooms_[room_id];
1679 if (!room.IsLoaded()) {
1682 room.SetRenderEntranceBlockset(
1688 if (viewer ==
nullptr) {
1691 const uint8_t entrance_blockset =
1693 if (entrance_blockset == 0xFF) {
1707 it->second->Focus();
1747 LOG_ERROR(
"DungeonEditorV2",
"Cannot place object: Invalid room ID %d",
1749 const std::string message = absl::StrFormat(
1762 "Placing object ID=0x%02X at position (%d,%d) in room %03X", obj.
id_,
1765 room.RenderRoomGraphics();
1767 "Object placed and room re-rendered successfully");
1772 absl::StrFormat(
"Placed 0x%02X in room %03X", obj.
id_,
1780 if (room_id < 0 || room_id >=
static_cast<int>(
rooms_.
size())) {
1781 LOG_WARN(
"DungeonEditorV2",
"Edit Graphics ignored (invalid room id %d)",
1787 if (!editor_manager) {
1789 "Edit Graphics ignored (editor manager unavailable)");
1793 auto& room =
rooms_[room_id];
1795 room.LoadRoomGraphics();
1797 uint16_t sheet_id = 0;
1798 uint16_t tile_index = 0;
1799 bool resolved_sheet =
false;
1800 if (
auto tiles_or =
object.GetTiles();
1801 tiles_or.ok() && !tiles_or.value().empty()) {
1802 const uint16_t tile_id = tiles_or.value().front().id_;
1803 const size_t block_index =
static_cast<size_t>(tile_id / 64);
1804 const auto blocks = room.blocks();
1805 if (block_index < blocks.size()) {
1806 sheet_id = blocks[block_index];
1807 resolved_sheet =
true;
1811 const int tiles_per_sheet = tiles_per_row * tiles_per_col;
1812 if (tiles_per_sheet > 0) {
1813 tile_index =
static_cast<uint16_t
>(tile_id % tiles_per_sheet);
1818 if (
auto* editor_set = editor_manager->GetCurrentEditorSet()) {
1819 if (
auto* graphics = editor_set->GetGraphicsEditor()) {
1820 if (resolved_sheet) {
1821 graphics->SelectSheet(sheet_id);
1822 graphics->HighlightTile(sheet_id, tile_index,
1823 absl::StrFormat(
"Object 0x%02X",
object.id_));
1836 if (new_room_id < 0 || new_room_id >=
static_cast<int>(
rooms_.
size())) {
1854 int swap_index = -1;
1862 if (swap_index < 0) {
1882 slot_id = it->second;
1899 std::string old_card_id = absl::StrFormat(
"dungeon.room_%d", old_room_id);
1900 const bool old_pinned =
1906 std::string new_room_name = absl::StrFormat(
1909 std::string new_card_id = absl::StrFormat(
"dungeon.room_%d", new_room_id);
1912 {.card_id = new_card_id,
1913 .display_name = new_room_name,
1916 .category =
"Dungeon",
1917 .shortcut_hint =
"",
1918 .visibility_flag =
nullptr,
1919 .priority = 200 + new_room_id});
2030 auto status =
SaveRoom(target_room_id);
2032 LOG_ERROR(
"DungeonEditorV2",
"Apply Room failed: %s",
2033 status.message().data());
2036 absl::StrFormat(
"Apply Room failed: %s", status.message()),
2058 room_viewers_.SetEvictionPredicate([
this](
const int& candidate) {
2068 auto* viewer_ptr = existing->get();
2074 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
2077 viewer_ptr->
SetPinCallback([
this, card_id, room_id](
bool pinned) {
2079 dependencies_.window_manager->SetWindowPinned(card_id, pinned);
2080 if (auto* v = GetViewerForRoom(room_id)) {
2081 v->SetPinned(pinned);
2092 auto viewer = std::make_unique<DungeonCanvasViewer>(rom_);
2093 viewer->SetCompactHeaderMode(
false);
2094 viewer->SetRoomDetailsExpanded(
true);
2097 viewer->SetRenderer(renderer_);
2098 viewer->SetCurrentPaletteGroup(current_palette_group_);
2099 viewer->SetCurrentPaletteId(current_palette_id_);
2100 viewer->SetGameData(game_data_);
2101 ConfigureViewerRenderContext(viewer_ptr, room_id);
2102 ApplyEntranceRenderContext(room_id);
2108 viewer->object_interaction().SetMutationCallback([
this, viewer_ptr]() {
2110 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2114 BeginUndoSnapshot(rid);
2116 BeginCollisionUndoSnapshot(rid);
2118 BeginWaterFillUndoSnapshot(rid);
2123 viewer->object_interaction().SetCacheInvalidationCallback([
this,
2126 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2130 rooms_[rid].MarkObjectsDirty();
2131 rooms_[rid].RenderRoomGraphics();
2137 FinalizeUndoAction(rid);
2147 FinalizeCollisionUndoAction(rid);
2156 FinalizeWaterFillUndoAction(rid);
2161 viewer->object_interaction().SetObjectPlacedCallback(
2162 [
this](
const zelda3::RoomObject& obj) { HandleObjectPlaced(obj); });
2164 if (dungeon_editor_system_) {
2165 viewer->SetEditorSystem(dungeon_editor_system_.get());
2167 viewer->SetRoomNavigationCallback([
this](
int target_room) {
2168 if (target_room >= 0 && target_room <
static_cast<int>(rooms_.size())) {
2169 OnRoomSelected(target_room);
2173 viewer->SetRoomSwapCallback([
this](
int old_room,
int new_room) {
2174 SwapRoomInPanel(old_room, new_room);
2176 WireViewerPanelCallbacks(viewer.get());
2179 if (dependencies_.window_manager) {
2180 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
2181 viewer->SetPinned(dependencies_.window_manager->IsWindowPinned(card_id));
2182 viewer->SetPinCallback([
this, card_id, room_id](
bool pinned) {
2183 if (dependencies_.window_manager) {
2184 dependencies_.window_manager->SetWindowPinned(card_id, pinned);
2186 if (auto* v = GetViewerForRoom(room_id)) {
2187 v->SetPinned(pinned);
2193 auto* stored = room_viewers_.Insert(room_id, std::move(viewer));
2194 return stored->get();
2198void DungeonEditorV2::RefreshWorkbenchViewerRuntimeContext(
2204 if (viewer->
rom() != rom_) {
2207 if (viewer->
rooms() != &rooms_) {
2210 if (viewer->
game_data() != game_data_) {
2216 ConfigureViewerRenderContext(viewer, room_id);
2219 if (viewer->
project() != dependencies_.project) {
2225 if (!workbench_viewer_) {
2226 workbench_viewer_ = std::make_unique<DungeonCanvasViewer>(rom_);
2227 auto* viewer = workbench_viewer_.get();
2228 viewer->SetCompactHeaderMode(
true);
2229 viewer->SetRoomDetailsExpanded(
false);
2230 viewer->SetHeaderVisible(
false);
2231 viewer->SetHeaderHiddenMetadataHudVisible(
false);
2232 viewer->SetRooms(&rooms_);
2233 viewer->SetRenderer(renderer_);
2234 viewer->SetCurrentPaletteGroup(current_palette_group_);
2235 viewer->SetCurrentPaletteId(current_palette_id_);
2236 viewer->SetGameData(game_data_);
2240 viewer->object_interaction().SetMutationCallback([
this, viewer]() {
2241 const int rid = viewer ? viewer->current_room_id() : -1;
2242 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2243 const auto domain = viewer->object_interaction().last_mutation_domain();
2244 if (domain == MutationDomain::kTileObjects) {
2245 BeginUndoSnapshot(rid);
2246 }
else if (domain == MutationDomain::kCustomCollision) {
2247 BeginCollisionUndoSnapshot(rid);
2248 }
else if (domain == MutationDomain::kWaterFill) {
2249 BeginWaterFillUndoSnapshot(rid);
2253 viewer->object_interaction().SetCacheInvalidationCallback([
this, viewer]() {
2254 const int rid = viewer ? viewer->current_room_id() : -1;
2255 if (rid >= 0 && rid <
static_cast<int>(rooms_.size())) {
2257 viewer->object_interaction().last_invalidation_domain();
2258 if (domain == MutationDomain::kTileObjects) {
2259 rooms_[rid].MarkObjectsDirty();
2260 rooms_[rid].RenderRoomGraphics();
2262 viewer->object_interaction().mode_manager().GetMode();
2263 if (mode != InteractionMode::DraggingObjects) {
2264 FinalizeUndoAction(rid);
2266 }
else if (domain == MutationDomain::kCustomCollision) {
2268 viewer->object_interaction().mode_manager().GetMode();
2270 viewer->object_interaction().mode_manager().GetModeState();
2271 if (mode == InteractionMode::PaintCollision && st.is_painting) {
2274 FinalizeCollisionUndoAction(rid);
2275 }
else if (domain == MutationDomain::kWaterFill) {
2277 viewer->object_interaction().mode_manager().GetMode();
2279 viewer->object_interaction().mode_manager().GetModeState();
2280 if (mode == InteractionMode::PaintWaterFill && st.is_painting) {
2283 FinalizeWaterFillUndoAction(rid);
2288 viewer->object_interaction().SetObjectPlacedCallback(
2291 if (dungeon_editor_system_) {
2292 viewer->SetEditorSystem(dungeon_editor_system_.get());
2297 viewer->SetRoomSwapCallback([
this](
int ,
int new_room) {
2298 OnRoomSelected(new_room,
false);
2300 viewer->SetRoomNavigationCallback([
this](
int target_room) {
2301 OnRoomSelected(target_room,
false);
2304 WireViewerPanelCallbacks(viewer);
2307 auto* viewer = workbench_viewer_.get();
2308 RefreshWorkbenchViewerRuntimeContext(viewer, current_room_id_);
2313 if (!workbench_compare_viewer_) {
2314 workbench_compare_viewer_ = std::make_unique<DungeonCanvasViewer>(rom_);
2315 auto* viewer = workbench_compare_viewer_.get();
2316 viewer->SetCompactHeaderMode(
true);
2317 viewer->SetRoomDetailsExpanded(
false);
2318 viewer->SetHeaderHiddenMetadataHudVisible(
false);
2319 viewer->SetRooms(&rooms_);
2320 viewer->SetRenderer(renderer_);
2321 viewer->SetCurrentPaletteGroup(current_palette_group_);
2322 viewer->SetCurrentPaletteId(current_palette_id_);
2323 viewer->SetGameData(game_data_);
2327 viewer->SetObjectInteractionEnabled(
false);
2328 viewer->SetHeaderReadOnly(
true);
2329 viewer->SetHeaderVisible(
false);
2331 if (dungeon_editor_system_) {
2334 viewer->SetEditorSystem(dungeon_editor_system_.get());
2337 viewer->SetMinecartTrackPanel(minecart_track_editor_panel_);
2338 viewer->SetProject(dependencies_.project);
2341 auto* viewer = workbench_compare_viewer_.get();
2342 RefreshWorkbenchViewerRuntimeContext(viewer, room_id);
2343 viewer->SetObjectInteractionEnabled(
false);
2344 viewer->SetHeaderReadOnly(
true);
2345 viewer->SetHeaderVisible(
false);
2349void DungeonEditorV2::SyncPanelsToRoom(
int room_id) {
2351 if (object_selector_panel_) {
2352 object_selector_panel_->SetCanvasViewerProvider(
2353 [
this]() {
return GetViewerForRoom(current_room_id_); });
2354 object_selector_panel_->SetCurrentRoom(room_id);
2355 object_selector_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2357 if (object_editor_content_) {
2358 object_editor_content_->SetCanvasViewerProvider(
2359 [
this]() {
return GetViewerForRoom(current_room_id_); });
2360 object_editor_content_->SetCurrentRoom(room_id);
2361 object_editor_content_->SetCanvasViewer(GetViewerForRoom(room_id));
2363 if (door_editor_panel_) {
2364 door_editor_panel_->SetCanvasViewerProvider(
2365 [
this]() {
return GetViewerForRoom(current_room_id_); });
2366 door_editor_panel_->SetCurrentRoom(room_id);
2367 door_editor_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2371 if (sprite_editor_panel_) {
2372 sprite_editor_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2374 if (item_editor_panel_) {
2375 item_editor_panel_->SetCanvasViewer(GetViewerForRoom(room_id));
2377 if (custom_collision_panel_) {
2378 auto* viewer = GetViewerForRoom(room_id);
2379 custom_collision_panel_->SetCanvasViewer(viewer);
2381 custom_collision_panel_->SetInteraction(&viewer->object_interaction());
2384 if (water_fill_panel_) {
2385 auto* viewer = GetViewerForRoom(room_id);
2386 water_fill_panel_->SetCanvasViewer(viewer);
2388 water_fill_panel_->SetInteraction(&viewer->object_interaction());
2392 if (object_tile_editor_panel_) {
2393 object_tile_editor_panel_->SetCurrentPaletteGroup(current_palette_group_);
2396 if (room_tag_editor_panel_) {
2397 room_tag_editor_panel_->SetCurrentRoomId(room_id);
2400 if (overlay_manager_panel_) {
2401 auto* viewer = GetViewerForRoom(room_id);
2404 overlay_state.
show_grid = viewer->mutable_show_grid();
2407 viewer->mutable_show_coordinate_overlay();
2409 viewer->mutable_show_room_debug_info();
2413 viewer->mutable_show_minecart_tracks();
2415 viewer->mutable_show_custom_collision_overlay();
2417 viewer->mutable_show_track_collision_overlay();
2419 viewer->mutable_show_camera_quadrant_overlay();
2421 viewer->mutable_show_minecart_sprite_overlay();
2423 viewer->mutable_show_track_collision_legend();
2424 overlay_manager_panel_->SetState(overlay_state);
2429void DungeonEditorV2::ShowRoomPanel(
int room_id) {
2430 if (room_id < 0 || room_id >=
static_cast<int>(rooms_.size())) {
2434 bool already_active =
false;
2435 for (
int i = 0; i < active_rooms_.Size; ++i) {
2436 if (active_rooms_[i] == room_id) {
2437 already_active =
true;
2441 if (!already_active) {
2442 active_rooms_.push_back(room_id);
2443 room_selector_.set_active_rooms(active_rooms_);
2446 std::string card_id = absl::StrFormat(
"dungeon.room_%d", room_id);
2448 if (dependencies_.window_manager) {
2449 if (!dependencies_.window_manager->GetWindowDescriptor(
2450 dependencies_.window_manager->GetActiveSessionId(), card_id)) {
2451 std::string room_name = absl::StrFormat(
2453 dependencies_.window_manager->RegisterWindow(
2454 {.card_id = card_id,
2455 .display_name = room_name,
2458 .category =
"Dungeon",
2459 .shortcut_hint =
"",
2460 .visibility_flag =
nullptr,
2461 .priority = 200 + room_id});
2463 dependencies_.window_manager->OpenWindow(card_id);
2467 if (room_cards_.find(room_id) == room_cards_.end()) {
2468 std::string base_name = absl::StrFormat(
2470 const int slot_id = GetOrCreateRoomPanelSlotId(room_id);
2471 std::string card_name_str = absl::StrFormat(
2472 "%s###RoomPanelSlot%d",
MakePanelTitle(base_name).c_str(), slot_id);
2474 auto card = std::make_shared<gui::PanelWindow>(card_name_str.c_str(),
2476 card->SetDefaultSize(620, 700);
2477 room_cards_[room_id] = card;
void Publish(const T &event)
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetInteraction(DungeonObjectInteraction *interaction)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetCurrentPaletteId(uint64_t id)
void SetShowEntranceListCallback(std::function< void()> callback)
void ClearEntranceRenderContext()
DungeonRoomStore * rooms() const
void SetEditorSystem(zelda3::DungeonEditorSystem *system)
void SetMinecartTrackPanel(MinecartTrackEditorPanel *panel)
int current_room_id() const
void SetShowItemPanelCallback(std::function< void()> callback)
void SetPinned(bool pinned)
void SetShowRoomGraphicsCallback(std::function< void()> callback)
void SetProject(const project::YazeProject *project)
void SetRenderer(gfx::IRenderer *renderer)
void SetEditGraphicsCallback(std::function< void(int, const zelda3::RoomObject &)> callback)
zelda3::GameData * game_data() const
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
void SetShowRoomListCallback(std::function< void()> callback)
void RefreshRomBackedState(Rom *rom, zelda3::GameData *game_data, DungeonRoomStore *rooms, int room_id)
DungeonObjectInteraction & object_interaction()
void SetShowRoomMatrixCallback(std::function< void()> callback)
void SetShowSpritePanelCallback(std::function< void()> callback)
void SetShowObjectPanelCallback(std::function< void()> callback)
void SetEntranceRenderContext(int entrance_id, uint8_t entrance_blockset)
const project::YazeProject * project() const
void SetSaveRoomCallback(std::function< void(int)> callback)
void SetShowDungeonSettingsCallback(std::function< void()> callback)
void SetRooms(DungeonRoomStore *rooms)
void SetGameData(zelda3::GameData *game_data)
void SetShowDoorEditorCallback(std::function< void()> callback)
void SetPinCallback(std::function< void(bool)> callback)
class MinecartTrackEditorPanel * minecart_track_editor_panel_
int GetOrCreateRoomPanelSlotId(int room_id)
std::deque< int > recent_rooms_
absl::Status SaveRoom(int room_id)
void SetAgentMode(bool enabled)
std::unique_ptr< CustomCollisionPanel > owned_custom_collision_panel_
class CustomCollisionPanel * custom_collision_panel_
bool HasPendingRoomChanges() const
uint64_t current_palette_group_id_
void ToggleWorkbenchWorkflowMode(bool show_toast=true)
void add_room(int room_id)
void ContributeStatus(StatusBar *status_bar) override
void OpenGraphicsEditorForObject(int room_id, const zelda3::RoomObject &object)
class ItemEditorPanel * item_editor_panel_
PendingUndo pending_undo_
std::unique_ptr< RoomTagEditorPanel > owned_room_tag_editor_panel_
void ShowRoomPanel(int room_id)
int next_room_panel_slot_id_
util::LruCache< int, std::unique_ptr< DungeonCanvasViewer > > room_viewers_
gfx::PaletteGroup current_palette_group_
void OnEntranceSelected(int entrance_id)
static constexpr const char * kEntranceListId
gfx::IRenderer * renderer_
void TouchViewerLru(int room_id)
class SpriteEditorPanel * sprite_editor_panel_
void FocusRoom(int room_id)
void HandleObjectPlaced(const zelda3::RoomObject &obj)
std::unique_ptr< zelda3::DungeonEditorSystem > dungeon_editor_system_
std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > entrances_
void OpenWindow(const std::string &window_id)
void SyncPanelsToRoom(int room_id)
DoorEditorContent * door_editor_panel_
void Initialize() override
std::unordered_map< int, int > room_panel_slot_ids_
class DungeonWorkbenchContent * workbench_panel_
bool IsWorkbenchWorkflowEnabled() const
void OnRoomSelected(int room_id, bool request_focus=true)
~DungeonEditorV2() override
PendingCollisionUndo pending_collision_undo_
ObjectTileEditorPanel * object_tile_editor_panel_
ObjectSelectorContent * object_selector_panel_
OverlayManagerPanel * overlay_manager_panel_
void ProcessDeferredTextures()
uint8_t ResolveSelectedEntranceBlocksetForRoom(int room_id) const
DungeonCanvasViewer * GetWorkbenchCompareViewer(int room_id)
void WireViewerPanelCallbacks(DungeonCanvasViewer *viewer)
gfx::SnesPalette current_palette_
ImVector< int > active_rooms_
std::unique_ptr< DungeonCanvasViewer > workbench_compare_viewer_
PendingWaterFillUndo pending_water_fill_undo_
std::unique_ptr< MinecartTrackEditorPanel > owned_minecart_track_editor_panel_
gui::PaletteEditorWidget palette_editor_
std::unique_ptr< ObjectEditorContent > owned_object_editor_content_
std::unique_ptr< DoorEditorContent > owned_door_editor_panel_
int PendingRoomCount() const
static bool IsValidRoomId(int room_id)
void SwapRoomInPanel(int old_room_id, int new_room_id)
RoomGraphicsContent * room_graphics_panel_
static constexpr size_t kMaxRecentRooms
void DrawRoomTab(int room_id)
std::array< zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints > spawn_points_
void SetWorkbenchWorkflowMode(bool enabled, bool show_toast=true)
class RoomTagEditorPanel * room_tag_editor_panel_
void ProcessPendingSwap()
std::optional< SaveTransactionSnapshot > save_transaction_snapshot_
std::unique_ptr< ObjectSelectorContent > owned_object_selector_panel_
PendingSwap pending_swap_
static constexpr const char * kDoorEditorId
void ProcessPendingWorkflowMode()
DungeonCanvasViewer * GetViewerForRoom(int room_id)
absl::Status Update() override
class WaterFillPanel * water_fill_panel_
absl::Status Undo() override
int LoadedRoomCount() const
void ReloadWaterFillZones()
ImGuiWindowClass room_window_class_
void SelectObject(int obj_id)
DungeonRoomLoader room_loader_
DungeonCanvasViewer * GetWorkbenchViewer()
std::unordered_map< int, std::shared_ptr< gui::PanelWindow > > room_cards_
absl::Status Redo() override
void ApplyEntranceRenderContext(int room_id)
void RemoveViewerFromLru(int room_id)
static constexpr const char * kObjectSelectorId
void ConfigureViewerRenderContext(DungeonCanvasViewer *viewer, int room_id)
static constexpr const char * kRoomGraphicsId
void QueueWorkbenchWorkflowMode(bool enabled, bool show_toast=true)
ObjectEditorContent * object_editor_content_
static constexpr const char * kRoomMatrixId
static constexpr const char * kRoomSelectorId
DungeonRoomSelector room_selector_
zelda3::GameData * game_data_
PaletteEditorContent * palette_editor_panel_
std::unique_ptr< DungeonCanvasViewer > workbench_viewer_
bool CurrentRoomHasPendingChanges() const
absl::Status RefreshRomBackedState()
bool undo_restore_triggered_ping_
void ReleaseRoomPanelSlotId(int room_id)
absl::Status Load() override
int current_room_id() const
int TotalRoomCount() const
std::unique_ptr< WaterFillPanel > owned_water_fill_panel_
static constexpr const char * kPaletteEditorId
DungeonEditorV2(Rom *rom=nullptr)
PendingWorkflowMode pending_workflow_mode_
void InvalidateDungeonPaletteUsers(gui::DungeonPaletteChange change)
uint64_t current_palette_id_
MutationDomain last_mutation_domain() const
InteractionModeManager & mode_manager()
MutationDomain last_invalidation_domain() const
void SetCustomObjectsFolder(const std::string &folder)
void SetProject(project::YazeProject *project)
void InvalidatePreviewCache()
void SetTileEditorPanel(ObjectTileEditorPanel *panel)
absl::Status LoadRoom(int room_id, zelda3::Room &room)
absl::Status LoadRoomEntrances(std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > &entrances)
absl::Status LoadDungeonSpawnPoints(std::array< zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints > &spawn_points)
void SetGameData(zelda3::GameData *game_data)
void SetRoomSelectedWithIntentCallback(std::function< void(int, RoomSelectionIntent)> callback)
void SetEntranceSelectedCallback(std::function< void(int)> callback)
void set_current_room_id(uint16_t room_id)
void set_entrances(std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > *entrances)
void set_current_entrance_id(int entrance_id)
void set_rooms(DungeonRoomStore *rooms)
void SetRoomSelectedCallback(std::function< void(int)> callback)
void SetProject(const project::YazeProject *project)
void set_active_rooms(const ImVector< int > &rooms)
zelda3::Room * GetIfMaterialized(int room_id)
void SetGameData(zelda3::GameData *game_data)
void ForEachMaterialized(Fn &&fn)
static void Draw(const DungeonStatusBarState &state)
static DungeonStatusBarState BuildState(const DungeonCanvasViewer &viewer, const char *tool_mode, bool room_dirty)
void FocusEntranceBrowser()
void FocusSelectionInspector()
void SetUndoRedoProvider(std::function< bool()> can_undo, std::function< bool()> can_redo, std::function< void()> on_undo, std::function< void()> on_redo, std::function< std::string()> undo_desc, std::function< std::string()> redo_desc, std::function< int()> undo_depth)
void SetOnInspectorSideChanged(std::function< void(bool)> cb)
void OpenRoomGraphicsTool()
void FocusRoomInspector()
void SetEmbeddedEditorPanels(WindowContent *object_selector, WindowContent *door_editor, WindowContent *sprite_editor, WindowContent *item_editor, WindowContent *room_graphics, WindowContent *palette_editor)
void SetEmbeddedToolPanels(RoomTagEditorPanel *room_tags, CustomCollisionPanel *custom_collision, WaterFillPanel *water_fill, MinecartTrackEditorPanel *minecart_tracks)
void NotifyRoomChanged(int previous_room_id)
Called by the editor when the current room changes.
void OpenObjectSelectorTool()
void ShowConnectedGraph()
void SetInspectorOnLeft(bool on_left)
void SetPitDamageTableProvider(std::function< zelda3::PitDamageTable *()> provider)
The EditorManager controls the main editor window and manages the various editor classes.
UndoManager undo_manager_
zelda3::GameData * game_data() const
EditorDependencies dependencies_
InteractionMode GetMode() const
Get current interaction mode.
ModeState & GetModeState()
Get mutable reference to mode state.
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetProject(project::YazeProject *project)
void SetRooms(DungeonRoomStore *rooms)
void SetRoomNavigationCallback(RoomNavigationCallback callback)
void SetProjectRoot(const std::string &root)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetPlacementError(const std::string &message)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetContext(EditorContext ctx)
void SetCurrentRoom(int room_id)
void SetRooms(DungeonRoomStore *rooms)
void SetGameData(zelda3::GameData *game_data)
DungeonObjectSelector & object_selector()
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
void SelectObject(int obj_id)
void SetAgentOptimizedLayout(bool enabled)
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
void SetCurrentPaletteGroup(const gfx::PaletteGroup &group)
Set the current palette group for graphics rendering.
void SetRooms(DungeonRoomStore *rooms)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
A session-aware status bar displayed at the bottom of the application.
void SetCustomSegment(const std::string &key, const std::string &value)
Set a custom segment with key-value pair.
void SetEditorMode(const std::string &mode)
Set the current editor mode or tool.
void Show(const std::string &message, ToastType type=ToastType::kInfo, float ttl_seconds=3.0f)
std::string GetRedoDescription() const
Description of the action that would be redone (for UI)
std::string GetUndoDescription() const
Description of the action that would be undone (for UI)
size_t UndoStackSize() const
std::string GetDungeonInspectorSide() const
void SetDungeonInspectorSide(std::string side)
void SetCanvasViewer(DungeonCanvasViewer *viewer)
void SetInteraction(DungeonObjectInteraction *interaction)
size_t GetActiveSessionId() const
void SetWindowPinned(size_t session_id, const std::string &base_window_id, bool pinned)
std::string GetActiveCategory() const
void RegisterWindowContent(std::unique_ptr< WindowContent > window)
Register a WindowContent instance for central drawing.
void RegisterWindow(size_t session_id, const WindowDescriptor &descriptor)
bool IsWindowOpen(size_t session_id, const std::string &base_window_id) const
bool OpenWindow(size_t session_id, const std::string &base_window_id)
bool IsWindowPinned(size_t session_id, const std::string &base_window_id) const
void ShowAllWindowsInCategory(size_t session_id, const std::string &category)
void UnregisterWindow(size_t session_id, const std::string &base_window_id)
void RegisterPanelAlias(const std::string &legacy_base_id, const std::string &canonical_base_id)
Register a legacy panel ID alias that resolves to a canonical ID.
static std::shared_ptr< MesenSocketClient > & GetClient()
void ProcessTextureQueue(IRenderer *renderer)
void Initialize(zelda3::GameData *game_data)
Initialize the palette manager with GameData.
static PaletteManager & Get()
Get the singleton instance.
Draggable, dockable panel for editor sub-windows.
bool Begin(bool *p_open=nullptr)
void SetDefaultSize(float width, float height)
static CustomObjectManager & Get()
void AddObjectFile(int object_id, const std::string &filename)
void Initialize(const std::string &custom_objects_folder)
static ObjectDimensionTable & Get()
void set_water_fill_sram_bit_mask(uint8_t mask)
bool HasUnsavedChanges() const
void ClearWaterFillZone()
void ClearWaterFillDirty()
int ResolveDungeonPaletteId() const
void SetGameData(GameData *data)
void SetWaterFillTile(int x, int y, bool filled)
#define ICON_MD_ROCKET_LAUNCH
#define ICON_MD_GRID_VIEW
#define ICON_MD_DOOR_FRONT
#define ICON_MD_WORKSPACES
#define LOG_DEBUG(category, format,...)
#define LOG_ERROR(category, format,...)
#define LOG_WARN(category, format,...)
#define LOG_INFO(category, format,...)
#define ASSIGN_OR_RETURN(type_variable_name, expression)
const AgentUITheme & GetTheme()
bool IsTransientDungeonRoomWindowId(const std::string &card_id)
constexpr const char * kStandalone
constexpr const char * kWorkbench
Editors are the view controllers for the application.
RoomSelectionIntent
Intent for room selection in the dungeon editor.
absl::StatusOr< PaletteGroup > CreatePaletteGroupFromLargePalette(SnesPalette &palette, int num_colors)
Create a PaletteGroup by dividing a large palette into sub-palettes.
constexpr int kTilesheetHeight
constexpr int kTilesheetWidth
std::string MakePanelTitle(const std::string &title)
Room LoadRoomHeaderFromRom(Rom *rom, int room_id)
std::string GetRoomLabel(int id)
Convenience function to get a room label.
absl::StatusOr< std::vector< WaterFillZoneEntry > > LoadLegacyWaterGateZones(Rom *rom, const std::string &symbol_path)
std::unique_ptr< DungeonEditorSystem > CreateDungeonEditorSystem(Rom *rom, GameData *game_data)
Factory function to create dungeon editor system.
absl::StatusOr< std::vector< WaterFillZoneEntry > > LoadWaterFillTable(Rom *rom)
#define RETURN_IF_ERROR(expr)
bool kEnableCustomObjects
project::YazeProject * project
GlobalEditorContext * global_context
ToastManager * toast_manager
gfx::IRenderer * renderer
UserSettings * user_settings
WorkspaceWindowManager * window_manager
static JumpToRoomRequestEvent Create(int room, size_t session=0)
bool * show_room_debug_info
bool * show_coordinate_overlay
bool * show_camera_quadrants
bool * show_custom_collision
bool * show_minecart_sprites
bool * show_minecart_tracks
bool * show_texture_debug
bool * show_collision_legend
bool * show_track_collision
bool * show_object_bounds
Optional behavior for an interactive status bar segment.
std::function< void()> on_click
PaletteGroup dungeon_main
Represents a group of palettes.
DungeonRenderPaletteSource source
static constexpr float kStatusBarHeight
std::unordered_map< int, std::vector< std::string > > custom_object_files
std::string custom_objects_folder
std::string GetAbsolutePath(const std::string &relative_path) const
std::string symbols_filename
gfx::PaletteGroupMap palette_groups
PitDamageTable pit_damage_table