#include <array>#include <cstdint>#include <vector>#include "absl/status/status.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/render/tilemap.h"#include "app/gfx/types/snes_tile.h"
Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::Tile8PixelData = std::array<uint8_t, 64> |
Functions | |
| std::vector< uint8_t > | yaze::zelda3::RenderTile16PixelsFromMetadata (const gfx::Tile16 &tile_data, const std::vector< Tile8PixelData > &tile8_pixels) |
| std::vector< uint8_t > | yaze::zelda3::RenderTile16PixelsFromMetadata (const gfx::Tile16 &tile_data, const std::vector< gfx::Bitmap > &tile8_bitmaps) |
| absl::Status | yaze::zelda3::RenderTile16BitmapFromMetadata (const gfx::Tile16 &tile_data, const std::vector< Tile8PixelData > &tile8_pixels, gfx::Bitmap *output_bitmap) |
| absl::Status | yaze::zelda3::RenderTile16BitmapFromMetadata (const gfx::Tile16 &tile_data, const std::vector< gfx::Bitmap > &tile8_bitmaps, gfx::Bitmap *output_bitmap) |
| int | yaze::zelda3::ComputeTile16Count (const gfx::Tilemap *tile16_blockset) |
| void | yaze::zelda3::BlitTile16BitmapToAtlas (gfx::Bitmap *destination, int tile_id, const gfx::Bitmap &source_bitmap) |