#include <cstdint>#include <vector>#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"

Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::Tile16StampMutation |
| struct | yaze::zelda3::Tile16StampRequest |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< std::vector< Tile16StampMutation > > | yaze::zelda3::BuildTile16StampMutations (const Tile16StampRequest &request) |