yaze 0.3.2
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tile16_stamp.h File Reference
#include <cstdint>
#include <vector>
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_tile.h"
Include dependency graph for tile16_stamp.h:
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Classes

struct  yaze::zelda3::Tile16StampMutation
 
struct  yaze::zelda3::Tile16StampRequest
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::StatusOr< std::vector< Tile16StampMutation > > yaze::zelda3::BuildTile16StampMutations (const Tile16StampRequest &request)