#include <algorithm>#include <array>#include <cstddef>#include <numeric>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "zelda3/dungeon/object_layer_semantics.h"#include "zelda3/dungeon/room_object.h"
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Classes | |
| struct | yaze::zelda3::ObjectStorageMutationResult |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< ObjectStorageMutationResult > | yaze::zelda3::ReassignObjectStorage (std::vector< RoomObject > &objects, const std::vector< size_t > &indices, int target_value) |