yaze 0.3.2
Link to the Past ROM Editor
 
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tile16_editor.cc File Reference

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{tile16_editor.cc}
 

Functions

gfx::SnesPalette yaze::editor::anonymous_namespace{tile16_editor.cc}::BuildFallbackDisplayPalette ()
 
gfx::TileInfoyaze::editor::anonymous_namespace{tile16_editor.cc}::TileInfoForQuadrant (gfx::Tile16 *tile, int quadrant)
 
const gfx::TileInfoyaze::editor::anonymous_namespace{tile16_editor.cc}::TileInfoForQuadrant (const gfx::Tile16 &tile, int quadrant)
 
void yaze::editor::anonymous_namespace{tile16_editor.cc}::SyncTilesInfoArray (gfx::Tile16 *tile)
 
const char * yaze::editor::anonymous_namespace{tile16_editor.cc}::EditModeLabel (Tile16EditMode mode)
 

Variables

constexpr float yaze::editor::kTile8DisplayScale = 4.0f
 
constexpr int yaze::editor::anonymous_namespace{tile16_editor.cc}::kTile16Count = zelda3::kNumTile16Individual