#include "tile16_editor.h"#include <array>#include <memory>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/editor/overworld/tile16_editor_action_state.h"#include "app/editor/overworld/tile16_editor_shortcuts.h"#include "app/editor/overworld/tile8_source_interaction.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/input.h"#include "app/gui/core/style.h"#include "app/gui/core/style_guard.h"#include "app/gui/widgets/themed_widgets.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "util/hex.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/game_data.h"#include "zelda3/overworld/overworld.h"#include "zelda3/overworld/tile16_metadata.h"#include "zelda3/overworld/tile16_renderer.h"#include "zelda3/overworld/tile16_stamp.h"#include "zelda3/overworld/tile16_usage_index.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{tile16_editor.cc} |
Functions | |
| gfx::SnesPalette | yaze::editor::anonymous_namespace{tile16_editor.cc}::BuildFallbackDisplayPalette () |
| gfx::TileInfo & | yaze::editor::anonymous_namespace{tile16_editor.cc}::TileInfoForQuadrant (gfx::Tile16 *tile, int quadrant) |
| const gfx::TileInfo & | yaze::editor::anonymous_namespace{tile16_editor.cc}::TileInfoForQuadrant (const gfx::Tile16 &tile, int quadrant) |
| void | yaze::editor::anonymous_namespace{tile16_editor.cc}::SyncTilesInfoArray (gfx::Tile16 *tile) |
| const char * | yaze::editor::anonymous_namespace{tile16_editor.cc}::EditModeLabel (Tile16EditMode mode) |
Variables | |
| constexpr float | yaze::editor::kTile8DisplayScale = 4.0f |
| constexpr int | yaze::editor::anonymous_namespace{tile16_editor.cc}::kTile16Count = zelda3::kNumTile16Individual |