#include "app/editor/dungeon/inspectors/object_editor_content.h"#include "util/i18n/tr.h"#include <algorithm>#include <array>#include <functional>#include <initializer_list>#include <string>#include <vector>#include "absl/strings/str_format.h"#include "app/editor/agent/agent_ui_theme.h"#include "imgui/imgui.h"#include "zelda3/dungeon/door_position.h"#include "zelda3/dungeon/object_layer_semantics.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{object_editor_content.cc}::InspectorAction |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{object_editor_content.cc} |
Typedefs | |
| using | yaze::editor::anonymous_namespace{object_editor_content.cc}::InspectorStat = std::pair<const char*, std::string> |
Variables | |
| constexpr std::array< zelda3::DoorType, 20 > | yaze::editor::anonymous_namespace{object_editor_content.cc}::kInspectorDoorTypes |