#include <array>#include <cstdint>#include <functional>#include <memory>#include <optional>#include <set>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "util/stop_token.h"
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Classes | |
| struct | yaze::zelda3::RoomLinkFacts |
| struct | yaze::zelda3::RoomLinkFacts::Door |
| struct | yaze::zelda3::RoomLink |
| struct | yaze::zelda3::DungeonEntranceTarget |
| class | yaze::zelda3::RoomLinkFactsCache |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::RoomLinkFactsLookup = std::function<const RoomLinkFacts*(int room_id)> |
Enumerations | |
| enum class | yaze::zelda3::RoomReferenceKind : uint8_t { yaze::zelda3::kEntrance , yaze::zelda3::kHole , yaze::zelda3::kSpawn , yaze::zelda3::kUnplacedEntrance , yaze::zelda3::kDoor , yaze::zelda3::kStair , yaze::zelda3::kHolewarp , yaze::zelda3::kWarpTag , yaze::zelda3::kHeaderOnly , yaze::zelda3::kProjectListing , yaze::zelda3::kDungeonMap , yaze::zelda3::kTeleportDoor } |
| enum class | yaze::zelda3::RoomDoorRole : uint8_t { yaze::zelda3::kNeighbor , yaze::zelda3::kTeleport , yaze::zelda3::kExit , yaze::zelda3::kKeyStairs } |
| enum class | yaze::zelda3::RoomHolewarpCause : uint8_t { yaze::zelda3::kNone , yaze::zelda3::kPits , yaze::zelda3::kWarpTiles , yaze::zelda3::kTag , yaze::zelda3::kSprite } |
Variables | |
| constexpr int | yaze::zelda3::kDungeonRoomCount = 0x128 |
| constexpr int | yaze::zelda3::kDungeonEntranceCount = 0x85 |
| constexpr uint8_t | yaze::zelda3::kTeleportDoorType = 0x46 |