#include "core/dungeon_stream_layout_adapter.h"#include <cstdint>#include <string>#include "absl/status/status.h"#include "rom/snes.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::core |
| namespace | yaze::core::anonymous_namespace{dungeon_stream_layout_adapter.cc} |
Functions | |
| absl::Status | yaze::core::anonymous_namespace{dungeon_stream_layout_adapter.cc}::ValidateMappedLoRomAddress (uint32_t address, const char *description) |
| absl::StatusOr< zelda3::DungeonStreamLayout > | yaze::core::ToDungeonStreamAllocatorLayout (DungeonStreamType stream_type, const DungeonStreamLayout &manifest_layout) |