yaze 0.3.2
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dungeon_stream_layout_adapter.cc File Reference
#include "core/dungeon_stream_layout_adapter.h"
#include <cstdint>
#include <string>
#include "absl/status/status.h"
#include "rom/snes.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::core
 
namespace  yaze::core::anonymous_namespace{dungeon_stream_layout_adapter.cc}
 

Functions

absl::Status yaze::core::anonymous_namespace{dungeon_stream_layout_adapter.cc}::ValidateMappedLoRomAddress (uint32_t address, const char *description)
 
absl::StatusOr< zelda3::DungeonStreamLayoutyaze::core::ToDungeonStreamAllocatorLayout (DungeonStreamType stream_type, const DungeonStreamLayout &manifest_layout)