yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
screen_graphics_context.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_GRAPHICS_SCREEN_GRAPHICS_CONTEXT_H_
2#define YAZE_APP_EDITOR_GRAPHICS_SCREEN_GRAPHICS_CONTEXT_H_
3
5namespace yaze::editor {
6// Raw Dungeon Map / Tiles Gfx atlas, independent of Tile16 composition.
7absl::StatusOr<usage_preview::PreviewImage> RenderDungeonMapTilesGfxPreview(
8 const zelda3::GameData* owner);
9absl::StatusOr<GraphicsEditContext> MakeDungeonMapTilesGfxEditContext(
10 const zelda3::GameData* owner, int selected_tile8, bool binary_gfx_loaded);
11} // namespace yaze::editor
12
13#endif // YAZE_APP_EDITOR_GRAPHICS_SCREEN_GRAPHICS_CONTEXT_H_
Editors are the view controllers for the application.
absl::StatusOr< usage_preview::PreviewImage > RenderDungeonMapTilesGfxPreview(const zelda3::GameData *owner)
absl::StatusOr< GraphicsEditContext > MakeDungeonMapTilesGfxEditContext(const zelda3::GameData *owner, int selected_tile8, bool binary_gfx_loaded)