1#ifndef YAZE_APP_EDITOR_GRAPHICS_SCREEN_GRAPHICS_CONTEXT_H_
2#define YAZE_APP_EDITOR_GRAPHICS_SCREEN_GRAPHICS_CONTEXT_H_
8 const zelda3::GameData* owner);
10 const zelda3::GameData* owner,
int selected_tile8,
bool binary_gfx_loaded);
Editors are the view controllers for the application.
absl::StatusOr< usage_preview::PreviewImage > RenderDungeonMapTilesGfxPreview(const zelda3::GameData *owner)
absl::StatusOr< GraphicsEditContext > MakeDungeonMapTilesGfxEditContext(const zelda3::GameData *owner, int selected_tile8, bool binary_gfx_loaded)