#include "app/editor/graphics/graphics_edit_context.h"

Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::StatusOr< usage_preview::PreviewImage > | yaze::editor::RenderDungeonMapTilesGfxPreview (const zelda3::GameData *owner) |
| absl::StatusOr< GraphicsEditContext > | yaze::editor::MakeDungeonMapTilesGfxEditContext (const zelda3::GameData *owner, int selected_tile8, bool binary_gfx_loaded) |