yaze 0.3.2
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palette_pixel_command.h File Reference
#include <array>
#include <functional>
#include <vector>
#include "app/editor/graphics/graphics_edit_context.h"
#include "app/editor/graphics/graphics_sheet_sync.h"
#include "app/gfx/util/palette_manager.h"
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Classes

struct  yaze::editor::PalettePixelPlan
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Typedefs

using yaze::editor::PalettePermutation = std::array<uint8_t, 8>
 

Functions

absl::StatusOr< PalettePixelPlan > yaze::editor::PlanPalettePixelPermutation (const GraphicsEditContext &source, const std::vector< size_t > &targets, const PalettePermutation &permutation)
 
absl::Status yaze::editor::ExecutePalettePixelPlan (GraphicsEditorState &state, const PalettePixelPlan &plan, bool redo, const std::function< absl::Status(size_t)> &after_sheet_write)
 
absl::Status yaze::editor::ApplyPalettePixelPermutation (GraphicsEditorState &state, UndoManager &history, const std::vector< size_t > &targets, const PalettePermutation &permutation)