#include <array>#include <cstddef>#include <cstdint>
Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::DungeonObjectDataRegion |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| constexpr int | yaze::zelda3::GetDungeonObjectDataRegionEnd (int pc_address) |
| constexpr bool | yaze::zelda3::HasCustomCollisionPointerTable (std::size_t rom_size) |
| constexpr bool | yaze::zelda3::HasCustomCollisionDataRegion (std::size_t rom_size) |
| constexpr bool | yaze::zelda3::HasCustomCollisionWriteSupport (std::size_t rom_size) |
| constexpr bool | yaze::zelda3::HasWaterFillReservedRegion (std::size_t rom_size) |