#include "app/editor/system/session/collision_source_pairing.h"#include <fstream>#include <iterator>#include <optional>#include <string>#include <system_error>#include <vector>#include "absl/strings/str_format.h"#include "core/source_artifact_publisher.h"#include "util/macro.h"#include "zelda3/dungeon/custom_collision.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{collision_source_pairing.cc} |
Functions | |
| absl::StatusOr< std::optional< std::string > > | yaze::editor::anonymous_namespace{collision_source_pairing.cc}::ReadOptionalFile (const fs::path &path) |
| absl::StatusOr< std::string > | yaze::editor::anonymous_namespace{collision_source_pairing.cc}::CollisionSourceOfRomBytes (const std::string &rom_bytes) |
| absl::Status | yaze::editor::ValidateRomCollisionSourceBinding (Rom *replacement_rom, const fs::path &json_path) |
| absl::Status | yaze::editor::SaveRomWithCollisionSource (Rom *rom, const fs::path &json_path) |