#include "zelda3/dungeon/object_draw_code.h"#include <algorithm>#include <set>#include "rom/rom.h"#include "rom/snes.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::anonymous_namespace{object_draw_code.cc}::DispatchTable |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{object_draw_code.cc} |
Functions | |
| std::vector< ObjectDrawCode > | yaze::zelda3::ReadObjectDrawCode (const Rom &rom) |
Variables | |
| constexpr DispatchTable | yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kDispatchTables [] |
| constexpr uint32_t | yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kMaxRoutineBytes = 0x100 |
| constexpr uint8_t | yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kJsl = 0x22 |
| constexpr uint8_t | yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kJml = 0x5C |
| constexpr uint8_t | yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kFirstExpandedBank = 0x20 |