yaze 0.3.2
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object_draw_code.cc File Reference
#include "zelda3/dungeon/object_draw_code.h"
#include <algorithm>
#include <set>
#include "rom/rom.h"
#include "rom/snes.h"

Go to the source code of this file.

Classes

struct  yaze::zelda3::anonymous_namespace{object_draw_code.cc}::DispatchTable
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{object_draw_code.cc}
 

Functions

std::vector< ObjectDrawCode > yaze::zelda3::ReadObjectDrawCode (const Rom &rom)
 

Variables

constexpr DispatchTable yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kDispatchTables []
 
constexpr uint32_t yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kMaxRoutineBytes = 0x100
 
constexpr uint8_t yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kJsl = 0x22
 
constexpr uint8_t yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kJml = 0x5C
 
constexpr uint8_t yaze::zelda3::anonymous_namespace{object_draw_code.cc}::kFirstExpandedBank = 0x20