#include <cstdint>#include <span>#include <string>#include <vector>#include "zelda3/dungeon/room_census.h"#include "zelda3/dungeon/room_default_entrance.h"
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Classes | |
| struct | yaze::editor::DungeonRenderEntranceCandidate |
| struct | yaze::editor::DungeonRenderContext |
Namespaces | |
| namespace | yaze |
| namespace | yaze::core |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::string | yaze::editor::DungeonEntrancePreviewLabel (int slot) |
| const char * | yaze::editor::DungeonRenderContextSourceName (DungeonRenderContextSource source) |
| const char * | yaze::editor::DungeonRenderContextSourceName (const DungeonRenderContext &context) |
| DungeonRenderContext | yaze::editor::ResolveDungeonRenderContext (int room_id, int selected_entrance_slot, uint8_t room_header_blockset, const zelda3::RoomCensus *census, std::span< const DungeonRenderEntranceCandidate > entrances, zelda3::RoomDefaultEntrance default_entrance, const core::DungeonEntry *project_dungeon) |