#include "app/editor/dungeon/dungeon_render_context.h"
#include <algorithm>
#include <map>
#include "absl/strings/str_format.h"
#include "core/hack_manifest.h"
#include "zelda3/dungeon/dungeon_spawn_point.h"
Go to the source code of this file.
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| int | yaze::editor::anonymous_namespace{dungeon_render_context.cc}::OwnerIndexForRoom (const zelda3::RoomCensus *census, int room_id) |
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| const DungeonRenderEntranceCandidate * | yaze::editor::anonymous_namespace{dungeon_render_context.cc}::FindCandidate (std::span< const DungeonRenderEntranceCandidate > entrances, int slot) |
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| void | yaze::editor::anonymous_namespace{dungeon_render_context.cc}::SetOwnerMetadata (DungeonRenderContext *context, const zelda3::RoomCensus *census) |
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| void | yaze::editor::anonymous_namespace{dungeon_render_context.cc}::UseEntrance (DungeonRenderContext *context, DungeonRenderContextSource source, const DungeonRenderEntranceCandidate &entrance) |
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| std::string | yaze::editor::DungeonEntrancePreviewLabel (int slot) |
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| const char * | yaze::editor::DungeonRenderContextSourceName (DungeonRenderContextSource source) |
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| const char * | yaze::editor::DungeonRenderContextSourceName (const DungeonRenderContext &context) |
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| DungeonRenderContext | yaze::editor::ResolveDungeonRenderContext (int room_id, int selected_entrance_slot, uint8_t room_header_blockset, const zelda3::RoomCensus *census, std::span< const DungeonRenderEntranceCandidate > entrances, zelda3::RoomDefaultEntrance default_entrance, const core::DungeonEntry *project_dungeon) |
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