#include "app/editor/graphics/ui/research/prototype_research_view.h"#include <algorithm>#include <cfloat>#include <cstring>#include <filesystem>#include <string>#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/util/compression.h"#include "app/gfx/util/scad_format.h"#include "app/gui/core/color.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/style.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/imgui_memory_editor.h"#include "imgui/imgui.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "util/file_util.h"#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{prototype_research_view.cc} |
Functions | |
| std::string | yaze::editor::anonymous_namespace{prototype_research_view.cc}::NormalizeSelectedPath (const std::string &path) |
| void | yaze::editor::anonymous_namespace{prototype_research_view.cc}::QueueTextureRefresh (gfx::Bitmap *bitmap) |
Variables | |
| constexpr uint64_t | yaze::editor::anonymous_namespace{prototype_research_view.cc}::kDefaultClipboardDecompressSize = 0x40000 |
| const std::string | yaze::editor::anonymous_namespace{prototype_research_view.cc}::kSuperDonkeyTiles [] |
| const std::string | yaze::editor::anonymous_namespace{prototype_research_view.cc}::kSuperDonkeySprites [] |