yaze 0.3.2
Link to the Past ROM Editor
 
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prototype_research_view.cc File Reference
#include "app/editor/graphics/ui/research/prototype_research_view.h"
#include <algorithm>
#include <cfloat>
#include <cstring>
#include <filesystem>
#include <string>
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/util/compression.h"
#include "app/gfx/util/scad_format.h"
#include "app/gui/core/color.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/style.h"
#include "app/gui/core/ui_helpers.h"
#include "app/gui/imgui_memory_editor.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "util/file_util.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{prototype_research_view.cc}
 

Functions

std::string yaze::editor::anonymous_namespace{prototype_research_view.cc}::NormalizeSelectedPath (const std::string &path)
 
void yaze::editor::anonymous_namespace{prototype_research_view.cc}::QueueTextureRefresh (gfx::Bitmap *bitmap)
 

Variables

constexpr uint64_t yaze::editor::anonymous_namespace{prototype_research_view.cc}::kDefaultClipboardDecompressSize = 0x40000
 
const std::string yaze::editor::anonymous_namespace{prototype_research_view.cc}::kSuperDonkeyTiles []
 
const std::string yaze::editor::anonymous_namespace{prototype_research_view.cc}::kSuperDonkeySprites []