yaze 0.3.2
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dungeon_census_commands.cc File Reference
#include "cli/handlers/game/dungeon_census_commands.h"
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <optional>
#include "absl/strings/ascii.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "cli/util/hex_util.h"
#include "core/hack_manifest.h"
#include "core/project.h"
#include "rom/rom.h"
#include "util/macro.h"
#include "zelda3/dungeon/room_census.h"
#include "zelda3/dungeon/room_census_vanilla_fingerprints.h"
#include "zelda3/resource_labels.h"

Go to the source code of this file.

Classes

class  yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::ScopedLabelManifestRestore
 

Namespaces

namespace  yaze
 
namespace  yaze::cli
 
namespace  yaze::cli::handlers
 
namespace  yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}
 

Functions

absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::LoadProjectFolder (const fs::path &folder, core::HackManifest *manifest)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::LoadProjectFile (const std::string &project_arg, core::HackManifest *manifest)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::LoadProjectData (const std::string &project_arg, core::HackManifest *manifest)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::Hex (int room_id)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::OwnerId (const zelda3::RoomCensus &census, const zelda3::RoomCensusEntry &entry)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_census_commands.cc}::FormatTable (const zelda3::RoomCensus &census, const std::vector< int > &rooms)
 
absl::Status yaze::cli::handlers::LoadRoomCensusProject (const std::string &project_arg, core::HackManifest *manifest)