yaze 0.3.2
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entrance_layout.h File Reference
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <initializer_list>
#include <span>
#include <utility>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "zelda3/dungeon/dungeon_spawn_point.h"
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Go to the source code of this file.

Classes

struct  yaze::zelda3::EntranceLayout
 
struct  yaze::zelda3::EntranceLoaderSite
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Typedefs

using yaze::zelda3::EntranceTable = std::pair<uint32_t, uint32_t>
 

Enumerations

enum class  yaze::zelda3::EntranceLayoutKind { yaze::zelda3::kLegacy , yaze::zelda3::kZscreamExpanded }
 
enum class  yaze::zelda3::EntranceField : size_t {
  yaze::zelda3::kRoom , yaze::zelda3::kScrollEdge , yaze::zelda3::kYScroll , yaze::zelda3::kXScroll ,
  yaze::zelda3::kYPosition , yaze::zelda3::kXPosition , yaze::zelda3::kCameraYTrigger , yaze::zelda3::kCameraXTrigger ,
  yaze::zelda3::kBlockset , yaze::zelda3::kFloor , yaze::zelda3::kDungeon , yaze::zelda3::kDoor ,
  yaze::zelda3::kLadderBG , yaze::zelda3::kScrolling , yaze::zelda3::kScrollQuadrant , yaze::zelda3::kExit ,
  yaze::zelda3::kMusic , yaze::zelda3::kCount
}
 

Functions

absl::StatusOr< EntranceLayout > yaze::zelda3::ResolveEntranceLayout (std::span< const uint8_t > data)
 

Variables

constexpr EntranceLayout yaze::zelda3::kLegacyEntranceLayout
 
constexpr EntranceLayout yaze::zelda3::kExpandedEntranceLayout
 
constexpr std::array< EntranceLoaderSite, 17 > yaze::zelda3::kEntranceLoaderSites