#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <initializer_list>
#include <span>
#include <utility>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "zelda3/dungeon/dungeon_spawn_point.h"
Go to the source code of this file.
|
| enum class | yaze::zelda3::EntranceLayoutKind { yaze::zelda3::kLegacy
, yaze::zelda3::kZscreamExpanded
} |
| |
| enum class | yaze::zelda3::EntranceField : size_t {
yaze::zelda3::kRoom
, yaze::zelda3::kScrollEdge
, yaze::zelda3::kYScroll
, yaze::zelda3::kXScroll
,
yaze::zelda3::kYPosition
, yaze::zelda3::kXPosition
, yaze::zelda3::kCameraYTrigger
, yaze::zelda3::kCameraXTrigger
,
yaze::zelda3::kBlockset
, yaze::zelda3::kFloor
, yaze::zelda3::kDungeon
, yaze::zelda3::kDoor
,
yaze::zelda3::kLadderBG
, yaze::zelda3::kScrolling
, yaze::zelda3::kScrollQuadrant
, yaze::zelda3::kExit
,
yaze::zelda3::kMusic
, yaze::zelda3::kCount
} |
| |