yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_canvas_overlays.cc File Reference
#include <algorithm>
#include <array>
#include <cstdint>
#include <span>
#include <string>
#include <vector>
#include "util/i18n/tr.h"
#include "absl/strings/str_format.h"
#include "app/editor/dungeon/dungeon_canvas_transform.h"
#include "app/editor/dungeon/dungeon_coordinates.h"
#include "app/editor/graphics/screen_editor_internal.h"
#include "app/gfx/resource/arena.h"
#include "app/gui/core/agent_theme.h"
#include "app/gui/core/layout_helpers.h"
#include "dungeon_canvas_viewer.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dimension_service.h"
#include "zelda3/dungeon/object_layer_semantics.h"
#include "zelda3/resource_labels.h"
#include "zelda3/sprite/sprite.h"

Go to the source code of this file.

Classes

struct  yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::DungeonSpriteColorTable
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}
 

Functions

ImU32 yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::ToImU32 (const gfx::SnesColor &color)
 
void yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::CopyPaletteRange (std::array< ImU32, 256 > &colors, bool &has_colors, int row, int start_column, const gfx::SnesPalette &palette, size_t max_colors)
 
DungeonSpriteColorTable yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::BuildDungeonSpriteColorTable (const zelda3::GameData *game_data)
 
bool yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::DrawSpritePreviewPixels (const gui::CanvasRuntime &rt, const std::vector< uint8_t > &preview, int room_x, int room_y, const DungeonSpriteColorTable &color_table)
 
const char * yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::GetStoredPlacementLabel (const zelda3::RoomObject &object)
 

Variables

constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::kSpritePreviewSize = 64
 
constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::kSpritePreviewAnchor = 16
 
constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::kSpritePaletteRowsStart = 8
 
constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::kPaletteRowSize = 16