#include "app/editor/graphics/graphics_palette_preview.h"#include <algorithm>#include <vector>#include "app/editor/graphics/palette_controls_panel_internal.h"#include "app/gfx/resource/arena.h"#include "app/gfx/util/palette_manager.h"#include "app/platform/sdl_compat.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::StatusOr< GraphicsPalettePreview > | yaze::editor::ResolveGraphicsPreviewPalette (zelda3::GameData &data, const GraphicsPaletteSelection &selection) |
| absl::Status | yaze::editor::SetGraphicsPreviewPalette (GraphicsEditorState &state, uint16_t sheet, std::optional< GraphicsPaletteSelection > selection) |
| void | yaze::editor::RefreshGraphicsPreviewPalettes (GraphicsEditorState &state) |