#include "object_dimensions.h"#include <limits>#include "core/features.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/moving_wall_semantics.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{object_dimensions.cc} |
Functions | |
| bool | yaze::zelda3::anonymous_namespace{object_dimensions.cc}::GetSomariaLineDimensions (int object_id, int *width, int *height) |
| std::pair< int, int > | yaze::zelda3::anonymous_namespace{object_dimensions.cc}::GetClosedChestPlatformDimensions (int size) |
| std::pair< int, int > | yaze::zelda3::anonymous_namespace{object_dimensions.cc}::GetOpenChestPlatformDimensions (int size) |
| std::pair< int, int > | yaze::zelda3::anonymous_namespace{object_dimensions.cc}::GetMovingWallDimensions (int size) |