yaze 0.3.2
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controller.cc File Reference
#include "controller.h"
#include "app/application.h"
#include "app/platform/sdl_compat.h"
#include <chrono>
#include <cstdio>
#include <cstdlib>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/core/content_registry.h"
#include "app/editor/editor_manager.h"
#include "app/editor/events/core_events.h"
#include "app/editor/layout/layout_manager.h"
#include "app/emu/emulator.h"
#include "app/gfx/backend/renderer_factory.h"
#include "app/gfx/resource/arena.h"
#include "app/gui/automation/widget_id_registry.h"
#include "app/gui/core/background_renderer.h"
#include "app/gui/core/theme_manager.h"
#include "app/platform/iwindow.h"
#include "app/platform/timing.h"
#include "app/service/screenshot_utils.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"

Go to the source code of this file.

Classes

struct  yaze::anonymous_namespace{controller.cc}::InputDebug
 
struct  yaze::anonymous_namespace{controller.cc}::InputDebug::Step
 

Namespaces

namespace  yaze
 
namespace  yaze::anonymous_namespace{controller.cc}
 

Functions

InputDebug & yaze::anonymous_namespace{controller.cc}::GetInputDebug ()
 
double yaze::anonymous_namespace{controller.cc}::InputDebugMs ()
 
void yaze::anonymous_namespace{controller.cc}::InputDebugLogSdlEvent (const SDL_Event &e)
 
void yaze::anonymous_namespace{controller.cc}::InputDebugRunScript ()
 
void yaze::anonymous_namespace{controller.cc}::InputDebugLogFrame ()