#include "app/editor/editor_manager.h"#include <chrono>#include <string>#include <unordered_set>#include <utility>#include "absl/strings/str_format.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/system/emulator_runtime_policy.h"#include "app/editor/system/shortcut_manager.h"#include "app/gfx/debug/performance/performance_dashboard.h"#include "app/gui/animation/animator.h"#include "app/gui/core/icons.h"#include "app/platform/timing.h"#include "app/testing/test_manager.h"#include "zelda3/resource_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{editor_manager_frame.cc} |
Functions | |
| void | yaze::editor::anonymous_namespace{editor_manager_frame.cc}::UpdateBuildWorkflowStatus (StatusBar *status_bar, ProjectManagementPanel *project_panel, const ProjectWorkflowStatus &status) |
| void | yaze::editor::anonymous_namespace{editor_manager_frame.cc}::AppendWorkflowHistoryEntry (const std::string &kind, const ProjectWorkflowStatus &status, const std::string &output_log) |