#include "app/editor/graphics/palette_controls_panel.h"#include <algorithm>#include <string>#include "absl/strings/str_format.h"#include "app/editor/graphics/graphics_palette_preview.h"#include "app/editor/graphics/palette_controls_panel_internal.h"#include "app/gfx/resource/arena.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/color.h"#include "app/gui/core/ui_helpers.h"#include "imgui/imgui.h"#include "util/i18n/tr.h"#include "zelda3/game_data.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::PreviewGroup |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{palette_controls_panel.cc} |
Functions | |
| const char * | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::GroupLabel (const std::string &name) |
| bool | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::CanPreview (const GraphicsEditorState &state) |
| void | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::Choose (GraphicsEditorState &state, std::optional< GraphicsPaletteSelection > selection) |
| void | yaze::editor::DrawGraphicsPreviewPaletteSelector (GraphicsEditorState &state, GraphicsPaletteSelectorLayout layout) |
Variables | |
| constexpr PreviewGroup | yaze::editor::anonymous_namespace{palette_controls_panel.cc}::kGroups [] |