yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_entity_inspector.cc File Reference

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}
 

Functions

void yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::PropertyLabel (const char *label)
 
bool yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::BeginProperties ()
 
bool yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::IntegerProperty (const char *label, const char *id, int &value, int maximum, int step, gui::InputScalarTargetIdentity identity, bool hexadecimal=false)
 
bool yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::BeginChoice (const char *label, const char *id, const char *preview)
 
void yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::DrawDoor (DungeonCanvasViewer &viewer, size_t index, const std::function< void(int, size_t)> &jump_to_reciprocal)
 
void yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::DrawSprite (DungeonCanvasViewer &viewer, size_t index, gui::InputScalarTargetIdentity identity)
 
void yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::DrawItem (DungeonCanvasViewer &viewer, size_t index, gui::InputScalarTargetIdentity identity)
 
void yaze::editor::DrawDungeonPotItemSaveNotice ()
 
void yaze::editor::DrawDungeonEntityInspector (DungeonCanvasViewer &viewer, const std::function< void(int, size_t)> &jump_to_reciprocal)
 

Variables

constexpr std::array< const char *, 28 > yaze::editor::anonymous_namespace{dungeon_entity_inspector.cc}::kPotItemNames