yaze 0.3.2
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graphics_preview.h File Reference
#include <array>
#include <cstdint>
#include <map>
#include <span>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
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Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Typedefs

using yaze::zelda3::PreviewTile8 = std::array<uint8_t, 64>
 
using yaze::zelda3::AreaGraphicsPreview = std::map<uint16_t, PreviewTile8>
 
using yaze::zelda3::OverworldGraphicsPreview = std::map<int, AreaGraphicsPreview>
 

Functions

absl::StatusOr< AreaGraphicsPreview > yaze::zelda3::DecodeGraphicsPreviewTransfer (std::span< const uint8_t > bytes, int destination_word, int bg_base_word)
 
void yaze::zelda3::ApplyGraphicsPreview (const AreaGraphicsPreview &preview, std::vector< uint8_t > &graphics)