#include <array>#include <cstdint>#include <map>#include <span>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"
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Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::PreviewTile8 = std::array<uint8_t, 64> |
| using | yaze::zelda3::AreaGraphicsPreview = std::map<uint16_t, PreviewTile8> |
| using | yaze::zelda3::OverworldGraphicsPreview = std::map<int, AreaGraphicsPreview> |
Functions | |
| absl::StatusOr< AreaGraphicsPreview > | yaze::zelda3::DecodeGraphicsPreviewTransfer (std::span< const uint8_t > bytes, int destination_word, int bg_base_word) |
| void | yaze::zelda3::ApplyGraphicsPreview (const AreaGraphicsPreview &preview, std::vector< uint8_t > &graphics) |