yaze 0.3.2
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dungeon_commands.cc File Reference
#include "cli/handlers/game/dungeon_commands.h"
#include <algorithm>
#include <fstream>
#include <limits>
#include <memory>
#include <optional>
#include <sstream>
#include <vector>
#include "absl/strings/ascii.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "cli/util/hex_util.h"
#include "core/dungeon_stream_layout_adapter.h"
#include "core/hack_manifest.h"
#include "rom/rom.h"
#include "rom/snes.h"
#include "rom/transaction.h"
#include "util/macro.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/dungeon/dungeon_spawn_point.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/track_collision_generator.h"
#include "zelda3/resource_labels.h"
#include "zelda3/sprite/sprite.h"

Go to the source code of this file.

Classes

struct  yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::RoomPropertyManifestContext
 

Namespaces

namespace  yaze
 
namespace  yaze::cli
 Namespace for the command line interface.
 
namespace  yaze::cli::handlers
 
namespace  yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}
 

Functions

bool yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::IsStopTile (uint8_t v)
 
bool yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::IsEncodedRoomStreamObject (const zelda3::RoomObject &object)
 
absl::StatusOr< std::optional< RoomPropertyManifestContext > > yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::LoadRoomPropertyManifestContext (const resources::ArgumentParser &parser)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::ValidateRoomPropertyManifestConflicts (const Rom &rom, int room_id, const RoomPropertyManifestContext &context)
 
void yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::MergeStopTiles (const zelda3::CustomCollisionMap &existing, zelda3::CustomCollisionMap &generated)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::SaveTrackCollisionRom (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::MaybeLoadSpriteRegistry (const resources::ArgumentParser &parser)
 
absl::Status yaze::cli::handlers::WriteDungeonSpawnPointReport (Rom *rom, int spawn_id, resources::OutputFormatter &formatter, std::string_view object_title)
 

Variables

constexpr uint8_t yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::kStopTileMin = 0xB7
 
constexpr uint8_t yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::kStopTileMax = 0xBA