#include "sprite_editor.h"#include "util/i18n/tr.h"#include <algorithm>#include <cerrno>#include <cstdio>#include <cstdlib>#include <cstring>#include "absl/strings/str_format.h"#include "app/editor/editor_manager.h"#include "app/editor/graphics/graphics_editor.h"#include "app/editor/sprite/sprite_authoring.h"#include "app/editor/sprite/sprite_drawer.h"#include "app/editor/sprite/sprite_editor_internal.h"#include "app/editor/sprite/sprite_graphics_context.h"#include "app/editor/sprite/sprite_undo_actions.h"#include "app/editor/sprite/zsprite.h"#include "app/editor/system/workspace/workspace_window_manager.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gfx/util/palette_manager.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/widgets/themed_widgets.h"#include "core/gfx_sheet_policy_adapter.h"#include "core/project.h"#include "util/file_util.h"#include "util/hex.h"#include "util/macro.h"#include "zelda3/dungeon/room.h"#include "zelda3/game_data.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{sprite_editor.cc} |
Functions | |
| template<size_t N> | |
| void | yaze::editor::anonymous_namespace{sprite_editor.cc}::CopyStringToBuffer (const std::string &src, char(&dest)[N]) |
| int | yaze::editor::anonymous_namespace{sprite_editor.cc}::ParseIntOrDefault (const std::string &text, int fallback=0) |