#include "zelda3/sprite/sprite_sheet_slots.h"#include <algorithm>#include <map>#include "zelda3/gfx_sheet_storage.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| std::array< uint8_t, 8 > | yaze::zelda3::SpriteSheetSlots (const std::array< uint8_t, 4 > &spriteset_values, bool underworld) |
| The eight sheets for a spriteset's four values. | |
| std::vector< SpriteTileIssue > | yaze::zelda3::CheckSpriteTiles (const Rom &rom, const std::vector< int > &tiles, const std::array< uint8_t, 8 > &slots, const std::set< uint16_t > &reserved_sheets) |