yaze 0.3.2
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sprite_sheet_slots.cc File Reference
#include "zelda3/sprite/sprite_sheet_slots.h"
#include <algorithm>
#include <map>
#include "zelda3/gfx_sheet_storage.h"
Include dependency graph for sprite_sheet_slots.cc:

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

std::array< uint8_t, 8 > yaze::zelda3::SpriteSheetSlots (const std::array< uint8_t, 4 > &spriteset_values, bool underworld)
 The eight sheets for a spriteset's four values.
 
std::vector< SpriteTileIssue > yaze::zelda3::CheckSpriteTiles (const Rom &rom, const std::vector< int > &tiles, const std::array< uint8_t, 8 > &slots, const std::set< uint16_t > &reserved_sheets)