151 float available_height = ImGui::GetContentRegionAvail().y;
153 float reserved_height = 120.0f;
156 std::max(150.0f, std::min(400.0f, available_height - reserved_height));
159 float panel_width = ImGui::GetContentRegionAvail().x;
161 std::max(36.0f, std::min(48.0f, (panel_width - 40.0f) / 6.0f));
163 std::max(1,
static_cast<int>(panel_width / (item_size + 8)));
165 ImGui::BeginChild(
"##ItemGrid", ImVec2(0, grid_height),
true,
166 ImGuiWindowFlags_HorizontalScrollbar);
172 ImGui::PushID(
static_cast<int>(i));
177 button_color.x = std::min(1.0f, button_color.x + 0.2f);
178 button_color.y = std::min(1.0f, button_color.y + 0.2f);
179 button_color.z = std::min(1.0f, button_color.z + 0.2f);
184 {ImGuiCol_Button, button_color},
185 {ImGuiCol_ButtonHovered,
186 ImVec4(std::min(1.0f, button_color.x + 0.1f),
187 std::min(1.0f, button_color.y + 0.1f),
188 std::min(1.0f, button_color.z + 0.1f), 1.0f)},
189 {ImGuiCol_ButtonActive,
190 ImVec4(std::min(1.0f, button_color.x + 0.2f),
191 std::min(1.0f, button_color.y + 0.2f),
192 std::min(1.0f, button_color.z + 0.2f), 1.0f)},
198 absl::StrFormat(
"%s\n%02X", icon,
static_cast<int>(i));
199 if (ImGui::Button(label.c_str(), ImVec2(item_size, item_size))) {
204 true,
static_cast<uint8_t
>(i));
209 if (ImGui::IsItemHovered()) {
210 ImGui::SetTooltip(tr(
"%s (0x%02X)\nClick to select for placement"),
216 ImVec2 min = ImGui::GetItemRectMin();
217 ImVec2 max = ImGui::GetItemRectMax();
219 ImGui::ColorConvertFloat4ToU32(theme.dungeon_selection_primary);
220 ImGui::GetWindowDrawList()->AddRect(min, max, sel_color, 0.0f, 0, 2.0f);
226 if (col < items_per_row) {
239 const auto& items = room.GetPotItems();
240 int selected_item_index = -1;
243 const auto selected_entity =
246 selected_item_index =
static_cast<int>(selected_entity.index);
250 ImGui::Text(
ICON_MD_LIST " Room Items (%zu):", items.size());
259 ImGui::TextColored(theme.text_secondary_gray,
266 std::max(120.0f, ImGui::GetContentRegionAvail().y - 10.0f);
267 ImGui::BeginChild(
"##ItemList", ImVec2(0, list_height),
true);
268 for (
size_t i = 0; i < items.size(); ++i) {
269 const auto& item = items[i];
271 ImGui::PushID(
static_cast<int>(i));
273 const char* item_name =
276 ImGui::Text(tr(
"[%zu] %s (0x%02X)"), i, item_name, item.item);
278 ImGui::TextColored(theme.text_secondary_gray,
"@ (%d,%d)",
279 item.GetTileX(), item.GetTileY());
284 if (selected_item_index ==
static_cast<int>(i)) {