147 float available_height = ImGui::GetContentRegionAvail().y;
149 float reserved_height = 120.0f;
152 std::max(150.0f, std::min(400.0f, available_height - reserved_height));
155 float panel_width = ImGui::GetContentRegionAvail().x;
157 std::max(36.0f, std::min(48.0f, (panel_width - 40.0f) / 6.0f));
159 std::max(1,
static_cast<int>(panel_width / (item_size + 8)));
161 ImGui::BeginChild(
"##ItemGrid", ImVec2(0, grid_height),
true,
162 ImGuiWindowFlags_HorizontalScrollbar);
168 ImGui::PushID(
static_cast<int>(i));
173 button_color.x = std::min(1.0f, button_color.x + 0.2f);
174 button_color.y = std::min(1.0f, button_color.y + 0.2f);
175 button_color.z = std::min(1.0f, button_color.z + 0.2f);
180 {ImGuiCol_Button, button_color},
181 {ImGuiCol_ButtonHovered,
182 ImVec4(std::min(1.0f, button_color.x + 0.1f),
183 std::min(1.0f, button_color.y + 0.1f),
184 std::min(1.0f, button_color.z + 0.1f), 1.0f)},
185 {ImGuiCol_ButtonActive,
186 ImVec4(std::min(1.0f, button_color.x + 0.2f),
187 std::min(1.0f, button_color.y + 0.2f),
188 std::min(1.0f, button_color.z + 0.2f), 1.0f)},
194 absl::StrFormat(
"%s\n%02X", icon,
static_cast<int>(i));
195 if (ImGui::Button(label.c_str(), ImVec2(item_size, item_size))) {
200 true,
static_cast<uint8_t
>(i));
205 if (ImGui::IsItemHovered()) {
206 ImGui::SetTooltip(
"%s (0x%02X)\nClick to select for placement",
212 ImVec2 min = ImGui::GetItemRectMin();
213 ImVec2 max = ImGui::GetItemRectMax();
215 ImGui::ColorConvertFloat4ToU32(theme.dungeon_selection_primary);
216 ImGui::GetWindowDrawList()->AddRect(min, max, sel_color, 0.0f, 0, 2.0f);
222 if (col < items_per_row) {
235 const auto& items = room.GetPotItems();
237 ImGui::Text(
ICON_MD_LIST " Room Items (%zu):", items.size());
240 ImGui::TextColored(theme.text_secondary_gray,
247 std::max(120.0f, ImGui::GetContentRegionAvail().y - 10.0f);
248 ImGui::BeginChild(
"##ItemList", ImVec2(0, list_height),
true);
249 for (
size_t i = 0; i < items.size(); ++i) {
250 const auto& item = items[i];
252 ImGui::PushID(
static_cast<int>(i));
254 const char* item_name =
257 ImGui::Text(
"[%zu] %s (0x%02X)", i, item_name, item.item);
259 ImGui::TextColored(theme.text_secondary_gray,
"@ (%d,%d)",
260 item.GetTileX(), item.GetTileY());
265 mutable_room.GetPotItems().erase(mutable_room.GetPotItems().begin() +
266 static_cast<long>(i));