yaze 0.3.2
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yaze::zelda3::RoomCollisionInput Struct Reference

#include <room_collision.h>

Collaboration diagram for yaze::zelda3::RoomCollisionInput:

Public Attributes

int room_id = 0
 
uint8_t blockset = 0
 
uint8_t tag1 = 0
 
uint8_t tag2 = 0
 
std::vector< RoomObject > objects
 
std::vector< Room::Door > doors
 
RoomTilemaps tilemaps
 

Detailed Description

Definition at line 106 of file room_collision.h.

Member Data Documentation

◆ room_id

int yaze::zelda3::RoomCollisionInput::room_id = 0

Definition at line 107 of file room_collision.h.

Referenced by yaze::zelda3::MakeRoomCollisionInput().

◆ blockset

uint8_t yaze::zelda3::RoomCollisionInput::blockset = 0

◆ tag1

uint8_t yaze::zelda3::RoomCollisionInput::tag1 = 0

◆ tag2

uint8_t yaze::zelda3::RoomCollisionInput::tag2 = 0

◆ objects

std::vector<RoomObject> yaze::zelda3::RoomCollisionInput::objects

◆ doors

std::vector<Room::Door> yaze::zelda3::RoomCollisionInput::doors

Definition at line 114 of file room_collision.h.

Referenced by yaze::zelda3::MakeRoomCollisionInput().

◆ tilemaps

RoomTilemaps yaze::zelda3::RoomCollisionInput::tilemaps

The documentation for this struct was generated from the following file: