#include <room_collision.h>

Public Attributes | |
| int | room_id = 0 |
| uint8_t | blockset = 0 |
| uint8_t | tag1 = 0 |
| uint8_t | tag2 = 0 |
| std::vector< RoomObject > | objects |
| std::vector< Room::Door > | doors |
| RoomTilemaps | tilemaps |
Definition at line 106 of file room_collision.h.
| int yaze::zelda3::RoomCollisionInput::room_id = 0 |
Definition at line 107 of file room_collision.h.
Referenced by yaze::zelda3::MakeRoomCollisionInput().
| uint8_t yaze::zelda3::RoomCollisionInput::blockset = 0 |
Definition at line 108 of file room_collision.h.
Referenced by yaze::zelda3::ComputeRoomCollisionMaps(), and yaze::zelda3::MakeRoomCollisionInput().
| uint8_t yaze::zelda3::RoomCollisionInput::tag1 = 0 |
Definition at line 109 of file room_collision.h.
Referenced by yaze::zelda3::MakeRoomCollisionInput(), and yaze::zelda3::anonymous_namespace{room_collision.cc}::RoomLoadReplay::RoomLoadReplay().
| uint8_t yaze::zelda3::RoomCollisionInput::tag2 = 0 |
Definition at line 110 of file room_collision.h.
Referenced by yaze::zelda3::MakeRoomCollisionInput(), and yaze::zelda3::anonymous_namespace{room_collision.cc}::RoomLoadReplay::RoomLoadReplay().
| std::vector<RoomObject> yaze::zelda3::RoomCollisionInput::objects |
Definition at line 113 of file room_collision.h.
Referenced by yaze::zelda3::MakeRoomCollisionInput(), and yaze::zelda3::ResolveVanillaStaircaseSlots().
| std::vector<Room::Door> yaze::zelda3::RoomCollisionInput::doors |
Definition at line 114 of file room_collision.h.
Referenced by yaze::zelda3::MakeRoomCollisionInput().
| RoomTilemaps yaze::zelda3::RoomCollisionInput::tilemaps |
Definition at line 115 of file room_collision.h.
Referenced by yaze::zelda3::ComputeRoomCollisionMaps(), and yaze::zelda3::MakeRoomCollisionInput().