#include "app/editor/dungeon/workspace/dungeon_workbench_content.h"#include <algorithm>#include <cstdint>#include <cstdio>#include <string>#include "absl/strings/str_format.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/dungeon_project_labels.h"#include "app/editor/dungeon/dungeon_room_property_controls.h"#include "app/editor/dungeon/dungeon_room_selector.h"#include "app/editor/dungeon/inspectors/dungeon_chest_editor.h"#include "app/editor/dungeon/inspectors/dungeon_destination_editor.h"#include "app/editor/dungeon/inspectors/dungeon_room_transfer_editor.h"#include "app/editor/dungeon/ui/window/dungeon_entrances_panel.h"#include "app/editor/dungeon/workspace/dungeon_workbench_inspector_helpers.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "util/i18n/tr.h"#include "zelda3/resource_labels.h"#include "zelda3/zelda3_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |