yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
menu_tilemap.h File Reference
#include <array>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_tile.h"
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  yaze::zelda3::MenuTilemapDocument
 
struct  yaze::zelda3::MenuTilemapDocument::Rect
 
struct  yaze::zelda3::MenuTilemapDocument::Clipboard
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

std::vector< uint8_t > yaze::zelda3::ComposeMenuTilemapRgba (const std::vector< uint8_t > &indexed, int width, int height, const std::array< gfx::SnesColor, 32 > &subpalette_colors)
 
MenuTilemapDocument::ChrPixelFn yaze::zelda3::MakeChrPixelFn (const std::vector< uint8_t > &sheet_8bpp_indexed)