#include <array>#include <cstddef>#include <cstdint>#include <functional>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/types/snes_tile.h"
Go to the source code of this file.
Classes | |
| class | yaze::zelda3::MenuTilemapDocument |
| struct | yaze::zelda3::MenuTilemapDocument::Rect |
| struct | yaze::zelda3::MenuTilemapDocument::Clipboard |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| std::vector< uint8_t > | yaze::zelda3::ComposeMenuTilemapRgba (const std::vector< uint8_t > &indexed, int width, int height, const std::array< gfx::SnesColor, 32 > &subpalette_colors) |
| MenuTilemapDocument::ChrPixelFn | yaze::zelda3::MakeChrPixelFn (const std::vector< uint8_t > &sheet_8bpp_indexed) |