#include "app/editor/graphics/screen_menu_tilemap_editor.h"#include <algorithm>#include <cstdio>#include <filesystem>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/graphics/screen_undo_actions.h"#include "app/editor/registry/undo_action.h"#include "app/editor/registry/undo_manager.h"#include "app/emu/debug/symbol_provider.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/core/color.h"#include "app/gui/core/style_guard.h"#include "core/project.h"#include "imgui/imgui.h"#include "util/file_util.h"#include "util/i18n/tr.h"#include "util/indexed_png.h"#include "util/macro.h"#include "zelda3/screen/menu_tilemap_sources.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::MaskIconAnchor |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc} |
Functions | |
| std::vector< std::array< uint8_t, 4 > > | yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::BuildRgbaPalette (const std::array< gfx::SnesColor, 32 > &colors) |
| gfx::SnesPalette | yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::BuildSnesPalette (const std::array< gfx::SnesColor, 32 > &colors) |
Variables | |
| constexpr MaskIconAnchor | yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::kPage3MaskIcons [] |