yaze 0.3.2
Link to the Past ROM Editor
 
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screen_menu_tilemap_editor.cc File Reference
#include "app/editor/graphics/screen_menu_tilemap_editor.h"
#include <algorithm>
#include <cstdio>
#include <filesystem>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/editor/agent/agent_ui_theme.h"
#include "app/editor/graphics/screen_undo_actions.h"
#include "app/editor/registry/undo_action.h"
#include "app/editor/registry/undo_manager.h"
#include "app/emu/debug/symbol_provider.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gui/core/color.h"
#include "app/gui/core/style_guard.h"
#include "core/project.h"
#include "imgui/imgui.h"
#include "util/file_util.h"
#include "util/i18n/tr.h"
#include "util/indexed_png.h"
#include "util/macro.h"
#include "zelda3/screen/menu_tilemap_sources.h"

Go to the source code of this file.

Classes

struct  yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::MaskIconAnchor
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}
 

Functions

std::vector< std::array< uint8_t, 4 > > yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::BuildRgbaPalette (const std::array< gfx::SnesColor, 32 > &colors)
 
gfx::SnesPalette yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::BuildSnesPalette (const std::array< gfx::SnesColor, 32 > &colors)
 

Variables

constexpr MaskIconAnchor yaze::editor::anonymous_namespace{screen_menu_tilemap_editor.cc}::kPage3MaskIcons []