yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
dungeon_workbench_inspector_helpers.cc File Reference
#include "app/editor/dungeon/workspace/dungeon_workbench_inspector_helpers.h"
#include <algorithm>
#include <array>
#include <filesystem>
#include "absl/strings/str_format.h"
#include "app/editor/dungeon/dungeon_object_selector.h"
#include "app/gui/automation/widget_auto_register.h"
#include "app/gui/core/layout_helpers.h"
#include "app/gui/core/style_guard.h"
#include "core/features.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/dungeon/dimension_service.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::workbench
 
namespace  yaze::editor::workbench::anonymous_namespace{dungeon_workbench_inspector_helpers.cc}
 

Typedefs

using yaze::editor::workbench::anonymous_namespace{dungeon_workbench_inspector_helpers.cc}::Dimensions = zelda3::DimensionService::DimensionResult
 

Functions

Dimensions yaze::editor::workbench::anonymous_namespace{dungeon_workbench_inspector_helpers.cc}::DimensionsAtSize (const zelda3::RoomObject &object, uint8_t size)
 
std::string yaze::editor::workbench::anonymous_namespace{dungeon_workbench_inspector_helpers.cc}::FootprintLabel (const Dimensions &dimensions)
 
bool yaze::editor::workbench::HasEditableRoomObjectSize (std::span< const zelda3::RoomObject > objects, std::span< const size_t > selected_indices)
 
ObjectSizeDescription yaze::editor::workbench::DescribeObjectSize (const zelda3::RoomObject &object)
 
bool yaze::editor::workbench::DrawObjectSizeControls (const zelda3::RoomObject &object, uint8_t *requested_size)
 
void yaze::editor::workbench::DrawInspectorSectionHeader (const char *label)
 
bool yaze::editor::workbench::BeginInspectorSection (const char *label, bool default_open)
 
bool yaze::editor::workbench::DrawActionButton (const char *label, const ImVec2 &size)