#include <string>#include "app/gfx/core/bitmap.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/sheet_role.h"#include "app/gfx/types/sheet_role_palette_table.h"#include "app/gfx/types/snes_palette.h"
Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::internal |
Functions | |
| void | yaze::editor::internal::EnsureSheetTextureQueued (gfx::Bitmap &sheet) |
| bool | yaze::editor::internal::ApplyRoleDefaultPalette (gfx::Bitmap &sheet, gfx::SheetRole role, gfx::PaletteGroupMap &palette_groups) |