yaze 0.3.2
Link to the Past ROM Editor
 
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room_default_entrance.cc File Reference

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{room_default_entrance.cc}
 

Functions

int yaze::zelda3::DungeonBackgroundPaletteOffset (uint8_t main_blockset, int destination_slot)
 
RoomMainBlocksetResolution yaze::zelda3::ResolveRoomMainBlockset (int room_id, uint8_t header_blockset, uint8_t requested_main_blockset, const GameData &game_data)
 
std::vector< RoomDefaultEntrance > yaze::zelda3::ComputeRoomDefaultEntrances (Rom &rom)
 

Variables

constexpr uint8_t yaze::zelda3::anonymous_namespace{room_default_entrance.cc}::kEmptyMapRoom = 0x0F