#include "zelda3/dungeon/room_default_entrance.h"#include <map>#include "rom/rom.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/dungeon/dungeon_spawn_point.h"#include "zelda3/dungeon/room_entrance.h"#include "zelda3/game_data.h"#include "zelda3/screen/dungeon_map.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{room_default_entrance.cc} |
Functions | |
| int | yaze::zelda3::DungeonBackgroundPaletteOffset (uint8_t main_blockset, int destination_slot) |
| RoomMainBlocksetResolution | yaze::zelda3::ResolveRoomMainBlockset (int room_id, uint8_t header_blockset, uint8_t requested_main_blockset, const GameData &game_data) |
| std::vector< RoomDefaultEntrance > | yaze::zelda3::ComputeRoomDefaultEntrances (Rom &rom) |
Variables | |
| constexpr uint8_t | yaze::zelda3::anonymous_namespace{room_default_entrance.cc}::kEmptyMapRoom = 0x0F |