#include "app/editor/overworld/map_texture_coordinator.h"#include <algorithm>#include <new>#include "app/editor/overworld/ui_constants.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/resource/arena.h"#include "util/log.h"#include "zelda3/overworld/overworld_map.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{map_texture_coordinator.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{map_texture_coordinator.cc}::HasTextureContext (const MapTextureContext &ctx) |