#include <array>#include <cstddef>#include <cstdint>#include <functional>#include <string>#include <utility>#include <vector>#include "absl/status/status.h"#include "app/editor/core/undo_action.h"#include "app/gfx/types/snes_tile.h"#include "zelda3/screen/dungeon_map.h"
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Classes | |
| struct | yaze::editor::DungeonMapSnapshot |
| Snapshot of dungeon map editing state for undo/redo. More... | |
| struct | yaze::editor::Tile16CompSnapshot |
| Snapshot of tile16 composition state for undo/redo. More... | |
| struct | yaze::editor::ScreenSnapshot |
| Unified screen editor snapshot. More... | |
| class | yaze::editor::ScreenEditAction |
| Undoable action for screen editor edits. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::ScreenEditType { yaze::editor::kDungeonMap , yaze::editor::kTile16Edit } |
| Which screen type the snapshot belongs to. More... | |